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diff --git a/man/man3/allocimage.html b/man/man3/allocimage.html deleted file mode 100644 index d36fb0eb..00000000 --- a/man/man3/allocimage.html +++ /dev/null @@ -1,321 +0,0 @@ -<head> -<title>allocimage(3) - Plan 9 from User Space</title> -<meta content="text/html; charset=utf-8" http-equiv=Content-Type> -</head> -<body bgcolor=#ffffff> -<table border=0 cellpadding=0 cellspacing=0 width=100%> -<tr height=10><td> -<tr><td width=20><td> -<tr><td width=20><td><b>ALLOCIMAGE(3)</b><td align=right><b>ALLOCIMAGE(3)</b> -<tr><td width=20><td colspan=2> - <br> -<p><font size=+1><b>NAME </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - allocimage, allocimagemix, freeimage, nameimage, namedimage, setalpha, - loadimage, cloadimage, unloadimage, readimage, writeimage, bytesperline, - wordsperline – allocating, freeing, reading, writing images<br> - -</table> -<p><font size=+1><b>SYNOPSIS </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>#include <u.h><br> - #include <libc.h><br> - #include <draw.h><br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>Image *allocimage(Display *d, Rectangle r, <br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - ulong chan, int repl, int col)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - </table> - - </table> - </font></tt> - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - - </table> - - </table> - <tt><font size=+1>Image *allocimagemix(Display *d, ulong one, ulong three)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void freeimage(Image *i)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int nameimage(Image *i, char *name, int in)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>Image *namedimage(Display *d, char *name)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>ulong setalpha(ulong color, uchar alpha)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int loadimage(Image *i, Rectangle r, uchar *data, int ndata)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int cloadimage(Image *i, Rectangle r, uchar *data, int ndata)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int unloadimage(Image *i, Rectangle r, uchar *data, int ndata)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>Image *readimage(Display *d, int fd, int dolock)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int writeimage(int fd, Image *i, int dolock)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int bytesperline(Rectangle r, int d)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int wordsperline(Rectangle r, int d)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>enum<br> - {<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - DOpaque = 0xFFFFFFFF,<br> - DTransparent = 0x00000000,<br> - DBlack = 0x000000FF,<br> - DWhite = 0xFFFFFFFF,<br> - DRed = 0xFF0000FF,<br> - DGreen = 0x00FF00FF,<br> - DBlue = 0x0000FFFF,<br> - DCyan = 0x00FFFFFF,<br> - DMagenta = 0xFF00FFFF,<br> - DYellow = 0xFFFF00FF,<br> - DPaleyellow = 0xFFFFAAFF,<br> - DDarkyellow = 0xEEEE9EFF,<br> - DDarkgreen = 0x448844FF,<br> - DPalegreen = 0xAAFFAAFF,<br> - DMedgreen = 0x88CC88FF,<br> - DDarkblue = 0x000055FF,<br> - DPalebluegreen = 0xAAFFFFFF,<br> - DPaleblue = 0x0000BBFF,<br> - DBluegreen = 0x008888FF,<br> - DGreygreen = 0x55AAAAFF,<br> - DPalegreygreen = 0x9EEEEEFF,<br> - DYellowgreen = 0x99994CFF,<br> - DMedblue = 0x000099FF,<br> - DGreyblue = 0x005DBBFF,<br> - DPalegreyblue = 0x4993DDFF,<br> - DPurpleblue = 0x8888CCFF,<br> - DNotacolor = 0xFFFFFF00,<br> - DNofill = DNotacolor,<br> - <br> - - </table> - };<br> - </font></tt> -</table> -<p><font size=+1><b>DESCRIPTION </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - A new <tt><font size=+1>Image</font></tt> on <tt><font size=+1>Display d</font></tt> is allocated with <tt><font size=+1>allocimage</font></tt>; it will - have the rectangle, pixel channel format, and replication flag - given by its arguments. Convenient pixel channels like <tt><font size=+1>GREY1</font></tt>, - <tt><font size=+1>GREY2</font></tt>, <tt><font size=+1>CMAP8</font></tt>, <tt><font size=+1>RGB16</font></tt>, <tt><font size=+1>RGB24</font></tt>, and <tt><font size=+1>RGBA32</font></tt> are predefined. All the - new image’s pixels will have initial value <i>col</i>. If <i>col - </i>is <tt><font size=+1>DNofill</font></tt>, no initialization is done. Representative useful values - of color are predefined: <tt><font size=+1>DBlack</font></tt>, <tt><font size=+1>DWhite</font></tt>, <tt><font size=+1>DRed</font></tt>, and so on. Colors - are specified by 32-bit numbers comprising, from most to least - significant byte, 8-bit values for red, green, blue, and alpha. - The values correspond to illumination, so 0 is black - and 255 is white. Similarly, for alpha 0 is transparent and 255 - is opaque. The <i>id</i> field will have been set to the identifying - number used by <tt><font size=+1>/dev/draw</font></tt> (see <a href="../man3/draw.html"><i>draw</i>(3)</a>), and the <i>cache</i> field will - be zero. If <i>repl</i> is true, the clip rectangle is set to a very - large region; if false, it is set to <i>r</i>. The <i>depth</i> field will be - set to the - number of bits per pixel specified by the channel descriptor (see - <a href="../man7/image.html"><i>image</i>(7)</a>). <i>Allocimage</i> returns 0 if the server has run out of image - memory. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Allocimagemix</i> is used to allocate background colors. On 8-bit - color-mapped displays, it returns a 2x2 replicated image with one - pixel colored the color <i>one</i> and the other three with <i>three</i>. (This - simulates a wider range of tones than can be represented by a - single pixel value on a color-mapped display.) On true color - displays, it returns a 1x1 replicated image whose pixel is the - result of mixing the two colors in a one to three ratio. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Freeimage</i> frees the resources used by its argument image. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Nameimage</i> publishes in the server the image <i>i</i> under the given - <i>name</i>. If <i>in</i> is non-zero, the image is published; otherwise <i>i</i> must - be already named <i>name</i> and it is withdrawn from publication. <i>Namedimage</i> - returns a reference to the image published under the given <i>name</i> - on <tt><font size=+1>Display</font></tt> <i>d</i>. These routines permit - unrelated applications sharing a display to share an image; for - example they provide the mechanism behind <tt><font size=+1>getwindow</font></tt> (see <a href="../man3/graphics.html"><i>graphics</i>(3)</a>). - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - The RGB values in a color are <i>premultiplied</i> by the alpha value; - for example, a 50% red is <tt><font size=+1>0x7F00007F</font></tt> not <tt><font size=+1>0xFF00007F</font></tt>. The function - <i>setalpha</i> performs the alpha computation on a given <tt><font size=+1>color</font></tt>, ignoring - its initial alpha value, multiplying the components by the supplied - <tt><font size=+1>alpha</font></tt>. For example, to make a 50% red - color value, one could execute <tt><font size=+1>setalpha(DRed, 0x7F)</font></tt>. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - The remaining functions deal with moving groups of pixel values - between image and user space or external files. There is a fixed - format for the exchange and storage of image data (see <a href="../man7/image.html"><i>image</i>(7)</a>). - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Unloadimage</i> reads a rectangle of pixels from image <i>i</i> into <i>data</i>, - whose length is specified by <i>ndata</i>. It is an error if <i>ndata</i> is - too small to accommodate the pixels. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Loadimage</i> replaces the specified rectangle in image <i>i</i> with the - <i>ndata</i> bytes of <i>data</i>. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - The pixels are presented one horizontal line at a time, starting - with the top-left pixel of <i>r</i>. In the data processed by these routines, - each scan line starts with a new byte in the array, leaving the - last byte of the previous line partially empty, if necessary. - Pixels are packed as tightly as possible within <i>data</i>, regardless - of - the rectangle being extracted. Bytes are filled from most to least - significant bit order, as the <i>x</i> coordinate increases, aligned - so <i>x</i>=0 would appear as the leftmost pixel of its byte. Thus, for - <tt><font size=+1>depth</font></tt> 1, the pixel at <i>x</i> offset 165 within the rectangle will be - in a <i>data</i> byte at bit-position <tt><font size=+1>0x04</font></tt> regardless of the overall - rectangle: 165 mod 8 equals 5, and <tt><font size=+1>0x80 >> 5</font></tt> equals <tt><font size=+1>0x04</font></tt>. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <tt><font size=+1>Cloadimage</font></tt> does the same as <i>loadimage</i>, but for <i>ndata</i> bytes of - compressed image <i>data</i> (see <a href="../man7/image.html"><i>image</i>(7)</a>). On each call to <i>cloadimage,</i> - the <i>data</i> must be at the beginning of a compressed data block, - in particular, it should start with the <tt><font size=+1>y</font></tt> coordinate and data - length for the block. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Loadimage</i>, <i>cloadimage</i>, and <i>unloadimage</i> return the number of bytes - copied. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Readimage</i> creates an image from data contained in an external - file (see <a href="../man7/image.html"><i>image</i>(7)</a> for the file format); <i>fd</i> is a file descriptor - obtained by opening such a file for reading. The returned image - is allocated using <i>allocimage</i>. The <i>dolock</i> flag specifies whether - the <tt><font size=+1>Display</font></tt> should be synchronized for multithreaded access; - single-threaded programs can leave it zero. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Writeimage</i> writes image <i>i</i> onto file descriptor <i>fd</i>, which should - be open for writing. The format is as described for <i>readimage</i>. - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Readimage</i> and <i>writeimage</i> do not close <i>fd</i>. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Bytesperline</i> and <i>wordsperline</i> return the number of bytes or words - occupied in memory by one scan line of rectangle <i>r</i> in an image - with <i>d</i> bits per pixel.<br> - -</table> -<p><font size=+1><b>EXAMPLE </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - To allocate a single-pixel replicated image that may be used to - paint a region red,<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>red = allocimage(display, Rect(0, 0, 1, 1), RGB24, 1, DRed);<br> - </font></tt> - </table> - -</table> -<p><font size=+1><b>SOURCE </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>/usr/local/plan9/src/libdraw<br> - </font></tt> -</table> -<p><font size=+1><b>SEE ALSO </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <a href="../man3/graphics.html"><i>graphics</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a>, <a href="../man7/image.html"><i>image</i>(7)</a><br> - -</table> -<p><font size=+1><b>DIAGNOSTICS </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - These functions return pointer 0 or integer –1 on failure, usually - due to insufficient memory. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - May set <i>errstr</i>.<br> - -</table> -<p><font size=+1><b>BUGS </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>Depth</font></tt> must be a divisor or multiple of 8.<br> - -</table> - -<td width=20> -<tr height=20><td> -</table> -<!-- TRAILER --> -<table border=0 cellpadding=0 cellspacing=0 width=100%> -<tr height=15><td width=10><td><td width=10> -<tr><td><td> -<center> -<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a> -</center> -</table> -<!-- TRAILER --> -</body></html> |