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diff --git a/man/man3/event.html b/man/man3/event.html deleted file mode 100644 index 87cff2fd..00000000 --- a/man/man3/event.html +++ /dev/null @@ -1,390 +0,0 @@ -<head> -<title>event(3) - Plan 9 from User Space</title> -<meta content="text/html; charset=utf-8" http-equiv=Content-Type> -</head> -<body bgcolor=#ffffff> -<table border=0 cellpadding=0 cellspacing=0 width=100%> -<tr height=10><td> -<tr><td width=20><td> -<tr><td width=20><td><b>EVENT(3)</b><td align=right><b>EVENT(3)</b> -<tr><td width=20><td colspan=2> - <br> -<p><font size=+1><b>NAME </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - event, einit, estart, estartfn, etimer, eread, emouse, ekbd, ecanread, - ecanmouse, ecankbd, ereadmouse, eatomouse, eresized, egetrect, - edrawgetrect, emenuhit, emoveto, esetcursor, Event, Mouse, Menu - – graphics events<br> - -</table> -<p><font size=+1><b>SYNOPSIS </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>#include <u.h><br> - #include <libc.h><br> - #include <draw.h><br> - #include <event.h><br> - #include <cursor.h><br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void einit(ulong keys)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>ulong event(Event *e)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>Mouse emouse(void)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int ekbd(void)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int ecanmouse(void)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int ecankbd(void)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int ereadmouse(Mouse *m)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int eatomouse(Mouse *m, char *buf, int n)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>ulong estart(ulong key, int fd, int n)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>ulong estartfn(int id, ulong key, int fd, int n,<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - int (*fn)(Event*, uchar*, int))<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - </table> - - </table> - </font></tt> - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - - </table> - - </table> - <tt><font size=+1>ulong etimer(ulong key, int n)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>ulong eread(ulong keys, Event *e)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int ecanread(ulong keys)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void eresized(int new)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>Rectangle egetrect(int but, Mouse *m)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void edrawgetrect(Rectangle r, int up)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int emenuhit(int but, Mouse *m, Menu *menu)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <tt><font size=+1>int emoveto(Point p)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <tt><font size=+1>int esetcursor(Cursor *c)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>extern Mouse *mouse<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>enum{<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - Emouse = 1,<br> - Ekeyboard = 2,<br> - - </table> - - </table> - };<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - -</table> -<p><font size=+1><b>DESCRIPTION </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - These routines provide an interface to multiple sources of input - for unthreaded programs. Threaded programs (see <a href="../man3/thread.html"><i>thread</i>(3)</a>) should - instead use the threaded mouse and keyboard interface described - in <a href="../man3/mouse.html"><i>mouse</i>(3)</a> and <a href="../man3/keyboard.html"><i>keyboard</i>(3)</a>. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Einit</i> must be called first. If the argument to <i>einit</i> has the <tt><font size=+1>Emouse</font></tt> - and <tt><font size=+1>Ekeyboard</font></tt> bits set, the mouse and keyboard events will be - enabled; in this case, <i>initdraw</i> (see <a href="../man3/graphics.html"><i>graphics</i>(3)</a>) must have already - been called. The user must provide a function called <i>eresized</i> - to be called whenever the window in which the process - is running has been resized; the argument <i>new</i> is a flag specifying - whether the program must call <i>getwindow</i> (see <a href="../man3/graphics.html"><i>graphics</i>(3)</a>) to re-establish - a connection to its window. After resizing (and perhaps calling - <i>getwindow</i>), the global variable <tt><font size=+1>screen</font></tt> will be updated to point - to the new window’s <tt><font size=+1>Image</font></tt> structure. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - As characters are typed on the keyboard, they are read by the - event mechanism and put in a queue. <i>Ekbd</i> returns the next rune - from the queue, blocking until the queue is non-empty. The characters - are read in raw mode, so they are available as soon as a complete - rune is typed. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - When the mouse moves or a mouse button is pressed or released, - a new mouse event is queued by the event mechanism. <i>Emouse</i> returns - the next mouse event from the queue, blocking until the queue - is non-empty. <i>Emouse</i> returns a <tt><font size=+1>Mouse</font></tt> structure:<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>struct Mouse<br> - {<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - int buttons;<br> - Point xy;<br> - ulong msec;<br> - - </table> - };<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - - </table> - <tt><font size=+1>Buttons&1</font></tt> is set when the left mouse button is pressed, <tt><font size=+1>buttons&2</font></tt> - when the middle button is pressed, and <tt><font size=+1>buttons&4</font></tt> when the right - button is pressed. The current mouse position is always returned - in <tt><font size=+1>xy</font></tt>. <tt><font size=+1>Msec</font></tt> is a time stamp in units of milliseconds. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Ecankbd</i> and <i>ecanmouse</i> return non-zero when there are keyboard - or mouse events available to be read. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Ereadmouse</i> reads the next mouse event from the file descriptor - connected to the mouse, converts the textual data into a <tt><font size=+1>Mouse</font></tt> - structure by calling <i>eatomouse</i> with the buffer and count from - the read call, and returns the number of bytes read, or –1 for - an error. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Estart</i> can be used to register additional file descriptors to - scan for input. It takes as arguments the file descriptor to register, - the maximum length of an event message on that descriptor, and - a key to be used in accessing the event. The key must be a power - of 2 and must not conflict with any previous keys. If a zero - key is given, a key will be allocated and returned. <i>Estartfn</i> is - similar to <i>estart</i>, but processes the data received by calling - <i>fn</i> before returning the event to the user. The function <i>fn</i> is - called with the <tt><font size=+1>id</font></tt> of the event; it should return <tt><font size=+1>id</font></tt> if the event - is to be passed to the user, <tt><font size=+1>0</font></tt> if it is to be ignored. The variable - <tt><font size=+1>Event.v - </font></tt>can be used by <i>fn</i> to attach an arbitrary data item to the returned - <tt><font size=+1>Event</font></tt> structure. <tt><font size=+1> Ekeyboard</font></tt> and <tt><font size=+1>Emouse</font></tt> are the keyboard and mouse - event keys. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Etimer</i> starts a repeating timer with a period of <i>n</i> milliseconds; - it returns the timer event key, or zero if it fails. Only one - timer can be started. Extra timer events are not queued and the - timer channel has no associated data. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Eread</i> waits for the next event specified by the mask <i>keys</i> of event - keys submitted to <i>estart</i>. It fills in the appropriate field of - the argument <tt><font size=+1>Event</font></tt> structure, which looks like:<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>struct Event<br> - {<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - int kbdc;<br> - Mouse mouse;<br> - int n;<br> - void *v;<br> - uchar data[EMAXMSG];<br> - - </table> - };<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - - </table> - <tt><font size=+1>Data</font></tt> is an array which is large enough to hold a 9P message. <i>Eread</i> - returns the key for the event which was chosen. For example, if - a mouse event was read, <tt><font size=+1>Emouse</font></tt> will be returned. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Event</i> waits for the next event of any kind. The return is the - same as for <i>eread</i>. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - As described in <a href="../man3/graphics.html"><i>graphics</i>(3)</a>, the graphics functions are buffered. - <i>Event</i>, <i>eread</i>, <i>emouse</i>, and <i>ekbd</i> all cause a buffer flush unless - there is an event of the appropriate type already queued. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Ecanread</i> checks whether a call to <tt><font size=+1>eread(keys)</font></tt> would block, returning - 0 if it would, 1 if it would not. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Getrect</i> prompts the user to sweep a rectangle. It should be called - with <i>m</i> holding the mouse event that triggered the <i>egetrect</i> (or, - if none, a <tt><font size=+1>Mouse</font></tt> with <tt><font size=+1>buttons</font></tt> set to 7). It changes to the sweep - cursor, waits for the buttons all to be released, and then waits - for button number <i>but</i> to be pressed, marking the initial - corner. If another button is pressed instead, <i>egetrect</i> returns - a rectangle with zero for both corners, after waiting for all - the buttons to be released. Otherwise, <i>egetrect</i> continually draws - the swept rectangle until the button is released again, and returns - the swept rectangle. The mouse structure pointed to by <i>m</i> will - contain the final mouse event. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Egetrect</i> uses successive calls to <i>edrawgetrect</i> to maintain the - red rectangle showing the sweep-in-progress. The rectangle to - be drawn is specified by <i>rc</i> and the <i>up</i> parameter says whether - to draw (1) or erase (0) the rectangle. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Emenuhit</i> displays a menu and returns a selected menu item number. - It should be called with <i>m</i> holding the mouse event that triggered - the <i>emenuhit</i>; it will call <i>emouse</i> to update it. A <tt><font size=+1>Menu</font></tt> is a structure:<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>struct Menu<br> - {<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - char **item;<br> - char *(*gen)(int);<br> - int lasthit;<br> - - </table> - };<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - - </table> - If <tt><font size=+1>item</font></tt> is nonzero, it should be a null-terminated array of the - character strings to be displayed as menu items. Otherwise, <tt><font size=+1>gen</font></tt> - should be a function that, given an item number, returns the character - string for that item, or zero if the number is past the end of - the list. Items are numbered starting at zero. <i>Menuhit - </i>waits until <i>but</i> is released, and then returns the number of the - selection, or –1 for no selection. The <i>m</i> argument is filled in - with the final mouse event. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Emoveto</i> moves the mouse cursor to the position <tt><font size=+1>p</font></tt> on the screen. - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Esetcursor</i> changes the cursor image to that described by the <tt><font size=+1>Cursor</font></tt> - <i>c</i> (see <a href="../man3/mouse.html"><i>mouse</i>(3)</a>). If <tt><font size=+1>c</font></tt> is nil, it restores the image to the default - arrow.<br> - -</table> -<p><font size=+1><b>SOURCE </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>/usr/local/plan9/src/libdraw<br> - </font></tt> -</table> -<p><font size=+1><b>SEE ALSO </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <a href="../man1/rio.html"><i>rio</i>(1)</a>, <a href="../man3/graphics.html"><i>graphics</i>(3)</a>, <a href="../man3/plumb.html"><i>plumb</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a><br> - -</table> -<p><font size=+1><b>BUGS </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <i>Etimer</i> and <i>estart</i> are unimplemented.<br> - -</table> - -<td width=20> -<tr height=20><td> -</table> -<!-- TRAILER --> -<table border=0 cellpadding=0 cellspacing=0 width=100%> -<tr height=15><td width=10><td><td width=10> -<tr><td><td> -<center> -<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a> -</center> -</table> -<!-- TRAILER --> -</body></html> |