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diff --git a/man/man3/memlayer.html b/man/man3/memlayer.html deleted file mode 100644 index c21f5bf6..00000000 --- a/man/man3/memlayer.html +++ /dev/null @@ -1,325 +0,0 @@ -<head> -<title>memlayer(3) - Plan 9 from User Space</title> -<meta content="text/html; charset=utf-8" http-equiv=Content-Type> -</head> -<body bgcolor=#ffffff> -<table border=0 cellpadding=0 cellspacing=0 width=100%> -<tr height=10><td> -<tr><td width=20><td> -<tr><td width=20><td><b>MEMLAYER(3)</b><td align=right><b>MEMLAYER(3)</b> -<tr><td width=20><td colspan=2> - <br> -<p><font size=+1><b>NAME </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - memdraw, memlalloc, memldelete, memlexpose, memlfree, memlhide, - memline, memlnorefresh, memload, memunload, memlorigin, memlsetrefresh, - memltofront, memltofrontn, memltorear, memltorearn – windows of - memory-resident images<br> - -</table> -<p><font size=+1><b>SYNOPSIS </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>#include <u.h> <br> - #include <libc.h> <br> - #include <draw.h> <br> - #include <memdraw.h> <br> - #include <memlayer.h> <br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>typedef struct Memscreen Memscreen;<br> - typedef struct Memlayer Memlayer;<br> - typedef void (*Refreshfn)(Memimage*, Rectangle, void*);<br> - struct Memscreen<br> - {<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - Memimage *frontmost; /* frontmost layer on screen */<br> - Memimage *rearmost; /* rearmost layer on screen */<br> - Memimage *image; /* upon which all layers are drawn */<br> - Memimage *fill; /* if non−zero, picture to use when repainting - */<br> - - </table> - };<br> - struct Memlayer<br> - {<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - Rectangle screenr; /* true position of layer on screen */<br> - Point delta; /* add delta to go from image coords to screen */<br> - Memscreen *screen; /* screen this layer belongs to */<br> - Memimage *front; /* window in front of this one */<br> - Memimage *rear; /* window behind this one*/<br> - int clear; /* layer is fully visible */<br> - Memimage *save; /* save area for obscured parts */<br> - Refreshfn refreshfn; /* fn to refresh obscured parts if save==nil - */<br> - void *refreshptr;/* argument to refreshfn */<br> - - </table> - };<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>Memimage* memlalloc(Memscreen *s, Rectangle r, Refreshfn fn, void - *arg, ulong col)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void memlnorefresh(Memimage *i, Rectangle r, void *arg)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int memlsetrefresh(Memimage *i, Refreshfn fn, void *arg)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int memldelete(Memimage *i)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int memlfree(Memimage *i)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int memlexpose(Memimage *i, Rectangle r)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int memlhide(Memimage *i, Rectangle r)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void memltofront(Memimage *i)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void memltofrontn(Memimage**ia, int n)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void memltorear(Memimage *i)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void memltorearn(Memimage **ia , int n)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int memlorigin(Memimage *i, Point log, Point phys)<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void memdraw(Image *dst, Rectangle r,<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - Image *src, Point sp, Image *mask, Point mp, Drawop op)<br> - - </table> - - </table> - int memload(Memimage *i, Rectangle r,<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - uchar *buf, int n, int iscompressed) - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - </table> - - </table> - </font></tt> - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - - </table> - - </table> - <tt><font size=+1>int memunload(Memimage *i, Rectangle r,<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - uchar *buf, int n) - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - </table> - - </table> - </font></tt> - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - - </table> - - </table> - -</table> -<p><font size=+1><b>DESCRIPTION </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - These functions build upon the <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a> interface to maintain - overlapping graphical windows on in-memory images. They are used - by the kernel to implement the windows interface presented by - <a href="../man3/draw.html"><i>draw</i>(3)</a> and <a href="../man3/window.html"><i>window</i>(3)</a> and probably have little use outside of - the kernel. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - The basic function is to extend the definition of a <tt><font size=+1>Memimage</font></tt> (see - <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>) to include overlapping windows defined by the <tt><font size=+1>Memlayer</font></tt> - type. The first fields of the <tt><font size=+1>Memlayer</font></tt> structure are identical - to those in <tt><font size=+1>Memimage</font></tt>, permitting a function that expects a <tt><font size=+1>Memimage</font></tt> - to be passed a <tt><font size=+1>Memlayer</font></tt>, and vice versa. - Both structures have a <tt><font size=+1>save</font></tt> field, which is nil in a <tt><font size=+1>Memimage</font></tt> - and points to ‘backing store’ in a <tt><font size=+1>Memlayer</font></tt>. The layer routines - accept <tt><font size=+1>Memimages</font></tt> or <tt><font size=+1>Memlayers</font></tt>; if the image is a <tt><font size=+1>Memimage</font></tt> the - underlying <tt><font size=+1>Memimage</font></tt> routine is called; otherwise the layer routines - recursively subdivide the geometry, reducing the - operation into a smaller component that ultimately can be performed - on a <tt><font size=+1>Memimage</font></tt>, either the display on which the window appears, - or the backing store. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <tt><font size=+1>Memlayers</font></tt> are associated with a <tt><font size=+1>Memscreen</font></tt> that holds the data - structures to maintain the windows and connects them to the associated - <tt><font size=+1>image</font></tt>. The <tt><font size=+1>fill</font></tt> color is used to paint the background when a window - is deleted. There is no function to establish a <tt><font size=+1>Memscreen</font></tt>; to - create one, allocate the memory, zero - <tt><font size=+1>frontmost</font></tt> and <tt><font size=+1>rearmost</font></tt>, set <tt><font size=+1>fill</font></tt> to a valid fill color or image, - and set <tt><font size=+1>image</font></tt> to the <tt><font size=+1>Memimage</font></tt> (or <tt><font size=+1>Memlayer</font></tt>) on which the windows - will be displayed. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Memlalloc</i> allocates a <tt><font size=+1>Memlayer</font></tt> of size <i>r</i> on <tt><font size=+1>Memscreen</font></tt> <i>s</i>. If <i>col</i> - is not <tt><font size=+1>DNofill</font></tt>, the new window will be initialized by painting - it that color. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - The refresh function <i>fn</i> and associated argument <i>arg</i> will be called - by routines in the library to restore portions of the window uncovered - due to another window being deleted or this window being pulled - to the front of the stack. The function, when called, receives - a pointer to the image (window) being refreshed, the - rectangle that has been uncovered, and the <i>arg</i> recorded when the - window was created. A couple of predefined functions provide built-in - management methods: <i>memlnorefresh</i> does no backup at all, useful - for making efficient temporary windows; while a <i>nil</i> function specifies - that the backing store - (<tt><font size=+1>Memlayer.save</font></tt>) will be used to keep the obscured data. Other - functions may be provided by the client. <i>Memlsetrefresh</i> allows - one to change the function associated with the window. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Memldelete</i> deletes the window <i>i</i>, restoring the underlying display. - <i>Memlfree</i> frees the data structures without unlinking the window - from the associated <tt><font size=+1>Memscreen</font></tt> or doing any graphics. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Memlexpose</i> restores rectangle <i>r</i> within the window, using the backing - store or appropriate refresh method. <i>Memlhide</i> goes the other way, - backing up <i>r</i> so that that portion of the screen may be modified - without losing the data in this window. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Memltofront</i> pulls <i>i</i> to the front of the stack of windows, making - it fully visible. <i>Memltofrontn</i> pulls the <i>n</i> windows in the array - <i>ia</i> to the front as a group, leaving their internal order unaffected. - <i>Memltorear</i> and <i>memltorearn</i> push the windows to the rear. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Memlorigin</i> changes the coordinate systems associated with the - window <i>i</i>. The points <i>log</i> and <i>phys</i> represent the upper left corner - (<tt><font size=+1>min</font></tt>) of the window’s internal coordinate system and its physical - location on the screen. Changing <i>log</i> changes the interpretation - of coordinates within the window; for example, setting it - to (0, 0) makes the upper left corner of the window appear to - be the origin of the coordinate system, regardless of its position - on the screen. Changing <i>phys</i> changes the physical location of - the window on the screen. When a window is created, its logical - and physical coordinates are the same, so - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>memlorigin(i, i−>r.min, i−>r.min)<br> - </font></tt> - </table> - - </table> - would be a no-op. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Memdraw</i> and <i>memline</i> are implemented in the layer library but provide - the main entry points for drawing on memory-resident windows. - They have the signatures of <i>memimagedraw</i> and <i>memimageline</i> (see - <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>) but accept <tt><font size=+1>Memlayer</font></tt> or <tt><font size=+1>Memimage</font></tt> arguments both. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <i>Memload</i> and <i>memunload</i> are similarly layer-savvy versions of <i>loadmemimage</i> - and <i>unloadmemimage</i>. The <i>iscompressed</i> flag to <i>memload</i> specifies - whether the <i>n</i> bytes of data in <i>buf</i> are in compressed image format - (see <a href="../man7/image.html"><i>image</i>(7)</a>).<br> - -</table> -<p><font size=+1><b>SOURCE </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>/usr/local/plan9/src/libdraw<br> - </font></tt> -</table> -<p><font size=+1><b>SEE ALSO </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <a href="../man3/graphics.html"><i>graphics</i>(3)</a>, <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>, <a href="../man3/stringsize.html"><i>stringsize</i>(3)</a>, <a href="../man3/window.html"><i>window</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a><br> - -</table> -<p><font size=+1><b>BUGS </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - These functions are archived into <i>libdraw</i>.<br> - -</table> - -<td width=20> -<tr height=20><td> -</table> -<!-- TRAILER --> -<table border=0 cellpadding=0 cellspacing=0 width=100%> -<tr height=15><td width=10><td><td width=10> -<tr><td><td> -<center> -<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a> -</center> -</table> -<!-- TRAILER --> -</body></html> |