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+<head>
+<title>needstack(3) - Plan 9 from User Space</title>
+<meta content="text/html; charset=utf-8" http-equiv=Content-Type>
+</head>
+<body bgcolor=#ffffff>
+<table border=0 cellpadding=0 cellspacing=0 width=100%>
+<tr height=10><td>
+<tr><td width=20><td>
+<tr><td width=20><td><b>NEEDSTACK(3)</b><td align=right><b>NEEDSTACK(3)</b>
+<tr><td width=20><td colspan=2>
+ <br>
+<p><font size=+1><b>NAME </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ needstack &ndash; check for execution stack overflow<br>
+
+</table>
+<p><font size=+1><b>SYNOPSIS </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>#include &lt;u.h&gt;
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>#include &lt;libc.h&gt;
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;needstack(int n)<br>
+ </font></tt>
+</table>
+<p><font size=+1><b>DESCRIPTION </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ Stack overflow in the thread library leads to bugs that are difficult
+ to diagnose. The Plan 9 libraries are careful about not allocating
+ large structures on the stack, so typically four or eight kilobytes
+ is plenty of stack for a thread. Other libraries are not always
+ as careful. Calling <i>needstack</i> indicates to the thread library
+ that an external routine is about to be called that will require
+ <i>n</i> bytes of stack space. If there is not enough space left on the
+ stack, the thread library prints an error and terminates the program.
+ The call <tt><font size=+1>needstack(0)</font></tt> can be used to check whether the stack is
+ currently overflowed.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ <i>Needstack</i> is defined in <tt><font size=+1>libc.h</font></tt> so that library functions used
+ in threaded and non-threaded contexts can call it. The implementation
+ of <i>needstack</i> in <tt><font size=+1>lib9</font></tt> is a no-op.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ <i>Needstack</i> should be thought of as a comment checked at run time,
+ like <a href="../man3/assert.html"><i>assert</i>(3)</a>.<br>
+
+</table>
+<p><font size=+1><b>EXAMPLE </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ The X Window library implementation of <i>XLookupString</i> allocates
+ some very large buffers on the stack, so <tt><font size=+1>/usr/local/plan9/src/libdraw/x11&#8722;itrans.c</font></tt>
+ calls <tt><font size=+1>needstack(20*1024)</font></tt> before making calls to <i>XLookupString</i>.
+ If a thread (in this case, the keyboard-reading thread used inside
+ the <a href="../man3/draw.html"><i>draw</i>(3)</a>
+ library) does not allocate a large enough stack, the problem is
+ diagnosed immediately rather than left to corrupt memory.<br>
+
+</table>
+<p><font size=+1><b>SOURCE </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>/usr/local/plan9/src/lib9/needstack.c<br>
+ /usr/local/plan9/src/libthread<br>
+ </font></tt>
+</table>
+<p><font size=+1><b>SEE ALSO </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <a href="../man3/thread.html"><i>thread</i>(3)</a><br>
+
+</table>
+
+<td width=20>
+<tr height=20><td>
+</table>
+<!-- TRAILER -->
+<table border=0 cellpadding=0 cellspacing=0 width=100%>
+<tr height=15><td width=10><td><td width=10>
+<tr><td><td>
+<center>
+<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a>
+</center>
+</table>
+<!-- TRAILER -->
+</body></html>