From 61601587295f6d0ef1c4084530fe0318e0c72b16 Mon Sep 17 00:00:00 2001 From: Chris Schultz Date: Fri, 5 Apr 2019 14:08:20 -0500 Subject: devdraw: prefer low-power GPU for macOS metal rendering (#231) --- src/cmd/devdraw/cocoa-screen-metal.m | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/cmd/devdraw/cocoa-screen-metal.m b/src/cmd/devdraw/cocoa-screen-metal.m index 78110302..21c041a5 100644 --- a/src/cmd/devdraw/cocoa-screen-metal.m +++ b/src/cmd/devdraw/cocoa-screen-metal.m @@ -153,6 +153,7 @@ threadmain(int argc, char **argv) id library; MTLRenderPipelineDescriptor *pipelineDesc; NSError *error; + NSArray *allDevices; const NSWindowStyleMask Winstyle = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable @@ -197,8 +198,18 @@ threadmain(int argc, char **argv) [win setContentView:myContent]; [myContent setWantsLayer:YES]; [myContent setLayerContentsRedrawPolicy:NSViewLayerContentsRedrawOnSetNeedsDisplay]; - - device = MTLCreateSystemDefaultDevice(); + + device = nil; + allDevices = MTLCopyAllDevices(); + for(id mtlDevice in allDevices) { + if ([mtlDevice isLowPower] && ![mtlDevice isRemovable]) { + device = mtlDevice; + break; + } + } + if(!device) + device = MTLCreateSystemDefaultDevice(); + commandQueue = [device newCommandQueue]; layer = (DrawLayer *)[myContent layer]; -- cgit v1.2.3