#define NHASH (1<<5) #define HASHMASK (NHASH-1) typedef struct Kbdbuf Kbdbuf; typedef struct Mousebuf Mousebuf; typedef struct Tagbuf Tagbuf; typedef struct Client Client; typedef struct ClientImpl ClientImpl; typedef struct DImage DImage; typedef struct DScreen DScreen; typedef struct CScreen CScreen; typedef struct FChar FChar; typedef struct Refresh Refresh; typedef struct Refx Refx; typedef struct DName DName; struct Kbdbuf { Rune r[256]; int ri; int wi; int stall; int alting; Rune k[10]; int nk; }; struct Mousebuf { Mouse m[256]; Mouse last; int ri; int wi; int stall; int resized; }; struct Tagbuf { int t[256]; int ri; int wi; }; struct ClientImpl { void (*rpc_resizeimg)(Client*); void (*rpc_resizewindow)(Client*, Rectangle); void (*rpc_setcursor)(Client*, Cursor*, Cursor2*); void (*rpc_setlabel)(Client*, char*); void (*rpc_setmouse)(Client*, Point); void (*rpc_topwin)(Client*); void (*rpc_bouncemouse)(Client*, Mouse); void (*rpc_flush)(Client*, Rectangle); }; extern QLock drawlk; struct Client { int rfd; // wfdlk protects writes to wfd, which can be issued from either // the RPC thread or the graphics thread. QLock wfdlk; int wfd; uchar* mbuf; int nmbuf; char* wsysid; // drawlk protects the draw data structures for all clients. // It can be acquired by an RPC thread or a graphics thread // but must not be held on one thread while waiting for the other. /*Ref r;*/ DImage* dimage[NHASH]; CScreen* cscreen; Refresh* refresh; Rendez refrend; uchar* readdata; int nreaddata; int busy; int clientid; int slot; int refreshme; int infoid; int op; int displaydpi; int forcedpi; int waste; Rectangle flushrect; Memimage *screenimage; DScreen* dscreen; int nname; DName* name; int namevers; ClientImpl* impl; // Only accessed/modified by the graphics thread. const void* view; // eventlk protects the keyboard and mouse events. QLock eventlk; Kbdbuf kbd; Mousebuf mouse; Tagbuf kbdtags; Tagbuf mousetags; Rectangle mouserect; }; struct Refresh { DImage* dimage; Rectangle r; Refresh* next; }; struct Refx { Client* client; DImage* dimage; }; struct DName { char *name; Client *client; DImage* dimage; int vers; }; struct FChar { int minx; /* left edge of bits */ int maxx; /* right edge of bits */ uchar miny; /* first non-zero scan-line */ uchar maxy; /* last non-zero scan-line + 1 */ schar left; /* offset of baseline */ uchar width; /* width of baseline */ }; /* * Reference counts in DImages: * one per open by original client * one per screen image or fill * one per image derived from this one by name */ struct DImage { int id; int ref; char *name; int vers; Memimage* image; int ascent; int nfchar; FChar* fchar; DScreen* dscreen; /* 0 if not a window */ DImage* fromname; /* image this one is derived from, by name */ DImage* next; }; struct CScreen { DScreen* dscreen; CScreen* next; }; struct DScreen { int id; int public; int ref; DImage *dimage; DImage *dfill; Memscreen* screen; Client* owner; DScreen* next; }; // For the most part, the graphics driver-specific code in files // like mac-screen.m runs in the graphics library's main thread, // while the RPC service code in srv.c runs on the RPC service thread. // The exceptions in each file, which are called by the other, // are marked with special prefixes: gfx_* indicates code that // is in srv.c but nonetheless runs on the main graphics thread, // while rpc_* indicates code that is in, say, mac-screen.m but // nonetheless runs on the RPC service thread. // // The gfx_* and rpc_* calls typically synchronize with the other // code in the file by acquiring a lock (or running a callback on the // target thread, which amounts to the same thing). // To avoid deadlock, callers of those routines must not hold any locks. // gfx_* routines are called on the graphics thread, // invoked from graphics driver callbacks to do RPC work. // No locks are held on entry. void gfx_abortcompose(Client*); void gfx_keystroke(Client*, int); void gfx_main(void); void gfx_mousetrack(Client*, int, int, int, uint); void gfx_replacescreenimage(Client*, Memimage*); void gfx_mouseresized(Client*); void gfx_started(void); // rpc_* routines are called on the RPC thread, // invoked by the RPC server code to do graphics work. // No locks are held on entry. Memimage *rpc_attach(Client*, char*, char*); char* rpc_getsnarf(void); void rpc_putsnarf(char*); void rpc_shutdown(void); void rpc_main(void); // rpc_gfxdrawlock and rpc_gfxdrawunlock // are called around drawing operations to lock and unlock // access to the graphics display, for systems where the // individual memdraw operations use the graphics display (X11, not macOS). void rpc_gfxdrawlock(void); void rpc_gfxdrawunlock(void); // draw* routines are called on the RPC thread, // invoked by the RPC server to do pixel pushing. // No locks are held on entry. int draw_dataread(Client*, void*, int); int draw_datawrite(Client*, void*, int); void draw_initdisplaymemimage(Client*, Memimage*); // utility routines int latin1(Rune*, int); int mouseswap(int); int parsewinsize(char*, Rectangle*, int*); extern Client *client0; // set in single-client mode