#include <u.h> #include <libc.h> #include <draw.h> #include <memdraw.h> #include <memlayer.h> #include <mouse.h> #include <cursor.h> #include <keyboard.h> #include <drawfcall.h> #include "devdraw.h" enum { Nbutton = 10 }; static int debug; static struct { int b[Nbutton]; int init; } map; static void initmap(void) { char *p; int i; p = getenv("mousedebug"); if(p && p[0]) debug = atoi(p); for(i=0; i<Nbutton; i++) map.b[i] = i; map.init = 1; p = getenv("mousebuttonmap"); if(p) for(i=0; i<Nbutton && p[i]; i++) if('0' <= p[i] && p[i] <= '9') map.b[i] = p[i] - '1'; if(debug){ fprint(2, "mousemap: "); for(i=0; i<Nbutton; i++) fprint(2, " %d", 1+map.b[i]); fprint(2, "\n"); } } int mouseswap(int but) { int i; int nbut; if(!map.init) initmap(); nbut = 0; for(i=0; i<Nbutton; i++) if((but&(1<<i)) && map.b[i] >= 0) nbut |= 1<<map.b[i]; if(debug) fprint(2, "swap %#b -> %#b\n", but, nbut); return nbut; }