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author | Petter Rodhelind <petter.rodhelind@gmail.com> | 2018-02-26 23:51:03 +0100 |
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committer | Petter Rodhelind <petter.rodhelind@gmail.com> | 2018-02-26 23:51:03 +0100 |
commit | 2395485d075f80117fe3ce25ef339bb1ffecf160 (patch) | |
tree | 87cabebd5ba1c7210adb5dabe253310f17694931 /editor/editor.go | |
parent | 0023e0929ac7075cd008e0093de58ddc89efd597 (diff) | |
download | poe-2395485d075f80117fe3ce25ef339bb1ffecf160.tar.gz poe-2395485d075f80117fe3ce25ef339bb1ffecf160.tar.bz2 poe-2395485d075f80117fe3ce25ef339bb1ffecf160.zip |
Total redesign. Separating editor parts from UI.
Diffstat (limited to 'editor/editor.go')
-rw-r--r-- | editor/editor.go | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/editor/editor.go b/editor/editor.go new file mode 100644 index 0000000..67f0ab3 --- /dev/null +++ b/editor/editor.go @@ -0,0 +1,107 @@ +package editor + +import ( + "path/filepath" + "time" + + "github.com/prodhe/poe/gapbuffer" +) + +// Editor is the edit component that holds text buffers. A UI of some sort operates on the editor to manipulate buffers. +type Editor interface { + NewBuffer() (id int64, buf *Buffer) + Buffer(id int64) *Buffer + Buffers() ([]int64, []*Buffer) + Current() *Buffer + LoadBuffers(filenames []string) + CloseBuffer(id int64) + WorkDir() string + Len() int + Run(cmd string) +} + +// New returns an empty editor with no buffers loaded. +func New() Editor { + e := &editor{} + e.buffers = map[int64]*Buffer{} + e.workdir, _ = filepath.Abs(".") + e.initCommands() + return e +} + +// editor implements Editor. +type editor struct { + buffers map[int64]*Buffer + current int64 // id ref to current buffer + workdir string +} + +// NewBuffer creates an empty buffer and appends it to the editor. Returns the new id and the new buffer. +func (e *editor) NewBuffer() (id int64, buf *Buffer) { + buf = &Buffer{buf: &gapbuffer.Buffer{}} + id = e.genBufferID() + e.buffers[id] = buf + e.current = id + return id, buf +} + +// Buffer returns the buffer with given index. Nil if id not found. +func (e *editor) Buffer(id int64) *Buffer { + if _, ok := e.buffers[id]; ok { + e.current = id + } + return e.buffers[id] +} + +// Buffers returns a slice of IDs and a slice of buffers. +func (e *editor) Buffers() ([]int64, []*Buffer) { + ids := make([]int64, 0, len(e.buffers)) + bs := make([]*Buffer, 0, len(e.buffers)) + for i, b := range e.buffers { + ids = append(ids, i) + bs = append(bs, b) + } + return ids, bs +} + +// Current returns the current buffer. +func (e *editor) Current() *Buffer { + return e.buffers[e.current] +} + +// CloseBuffer deletes the given buffer from memory. No warnings. Here be dragons. +func (e *editor) CloseBuffer(id int64) { + delete(e.buffers, id) +} + +// Len returns number of buffers currently in the editor. +func (e *editor) Len() int { + return len(e.buffers) +} + +// WorkDir returns the base working directory of the editor. +func (e *editor) WorkDir() string { + if e.workdir == "" { + d, _ := filepath.Abs(".") + return d + } + return e.workdir +} + +// LoadBuffers reads files from disk and loads them into windows. Screen need to be initialized. +func (e *editor) LoadBuffers(fns []string) { + // load given filenames and append to buffer list + for _, fn := range fns { + _, buf := e.NewBuffer() + buf.NewFile(fn) + buf.ReadFile() + } + + if len(fns) == 0 { + e.NewBuffer() + } +} + +func (e *editor) genBufferID() int64 { + return time.Now().UnixNano() +} |