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-<head>
-<title>event(3) - Plan 9 from User Space</title>
-<meta content="text/html; charset=utf-8" http-equiv=Content-Type>
-</head>
-<body bgcolor=#ffffff>
-<table border=0 cellpadding=0 cellspacing=0 width=100%>
-<tr height=10><td>
-<tr><td width=20><td>
-<tr><td width=20><td><b>EVENT(3)</b><td align=right><b>EVENT(3)</b>
-<tr><td width=20><td colspan=2>
- <br>
-<p><font size=+1><b>NAME </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- event, einit, estart, estartfn, etimer, eread, emouse, ekbd, ecanread,
- ecanmouse, ecankbd, ereadmouse, eatomouse, eresized, egetrect,
- edrawgetrect, emenuhit, emoveto, esetcursor, Event, Mouse, Menu
- &ndash; graphics events<br>
-
-</table>
-<p><font size=+1><b>SYNOPSIS </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <tt><font size=+1>#include &nbsp;&nbsp;&nbsp;&lt;u.h&gt;<br>
- #include &nbsp;&nbsp;&nbsp;&lt;libc.h&gt;<br>
- #include &nbsp;&nbsp;&nbsp;&lt;draw.h&gt;<br>
- #include &nbsp;&nbsp;&nbsp;&lt;event.h&gt;<br>
- #include &nbsp;&nbsp;&nbsp;&lt;cursor.h&gt;<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;einit(ulong keys)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>ulong &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;event(Event *e)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>Mouse &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;emouse(void)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ekbd(void)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ecanmouse(void)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ecankbd(void)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ereadmouse(Mouse *m)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;eatomouse(Mouse *m, char *buf, int n)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>ulong &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;estart(ulong key, int fd, int n)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>ulong &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;estartfn(int id, ulong key, int fd, int n,<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- int (*fn)(Event*, uchar*, int))<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- </table>
-
- </table>
- </font></tt>
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
-
- </table>
-
- </table>
- <tt><font size=+1>ulong &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;etimer(ulong key, int n)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>ulong &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;eread(ulong keys, Event *e)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ecanread(ulong keys)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;eresized(int new)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>Rectangle egetrect(int but, Mouse *m)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;edrawgetrect(Rectangle r, int up)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;emenuhit(int but, Mouse *m, Menu *menu)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;emoveto(Point p)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;esetcursor(Cursor *c)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>extern Mouse &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*mouse<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>enum{<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- Emouse = 1,<br>
- Ekeyboard = 2,<br>
-
- </table>
-
- </table>
- };<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
-
-</table>
-<p><font size=+1><b>DESCRIPTION </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- These routines provide an interface to multiple sources of input
- for unthreaded programs. Threaded programs (see <a href="../man3/thread.html"><i>thread</i>(3)</a>) should
- instead use the threaded mouse and keyboard interface described
- in <a href="../man3/mouse.html"><i>mouse</i>(3)</a> and <a href="../man3/keyboard.html"><i>keyboard</i>(3)</a>.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Einit</i> must be called first. If the argument to <i>einit</i> has the <tt><font size=+1>Emouse</font></tt>
- and <tt><font size=+1>Ekeyboard</font></tt> bits set, the mouse and keyboard events will be
- enabled; in this case, <i>initdraw</i> (see <a href="../man3/graphics.html"><i>graphics</i>(3)</a>) must have already
- been called. The user must provide a function called <i>eresized</i>
- to be called whenever the window in which the process
- is running has been resized; the argument <i>new</i> is a flag specifying
- whether the program must call <i>getwindow</i> (see <a href="../man3/graphics.html"><i>graphics</i>(3)</a>) to re-establish
- a connection to its window. After resizing (and perhaps calling
- <i>getwindow</i>), the global variable <tt><font size=+1>screen</font></tt> will be updated to point
- to the new window&#8217;s <tt><font size=+1>Image</font></tt> structure.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- As characters are typed on the keyboard, they are read by the
- event mechanism and put in a queue. <i>Ekbd</i> returns the next rune
- from the queue, blocking until the queue is non-empty. The characters
- are read in raw mode, so they are available as soon as a complete
- rune is typed.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- When the mouse moves or a mouse button is pressed or released,
- a new mouse event is queued by the event mechanism. <i>Emouse</i> returns
- the next mouse event from the queue, blocking until the queue
- is non-empty. <i>Emouse</i> returns a <tt><font size=+1>Mouse</font></tt> structure:<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <tt><font size=+1>struct Mouse<br>
- {<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- int &nbsp;&nbsp;&nbsp;&nbsp;buttons;<br>
- Point xy;<br>
- ulong msec;<br>
-
- </table>
- };<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
-
- </table>
- <tt><font size=+1>Buttons&amp;1</font></tt> is set when the left mouse button is pressed, <tt><font size=+1>buttons&amp;2</font></tt>
- when the middle button is pressed, and <tt><font size=+1>buttons&amp;4</font></tt> when the right
- button is pressed. The current mouse position is always returned
- in <tt><font size=+1>xy</font></tt>. <tt><font size=+1>Msec</font></tt> is a time stamp in units of milliseconds.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Ecankbd</i> and <i>ecanmouse</i> return non-zero when there are keyboard
- or mouse events available to be read.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Ereadmouse</i> reads the next mouse event from the file descriptor
- connected to the mouse, converts the textual data into a <tt><font size=+1>Mouse</font></tt>
- structure by calling <i>eatomouse</i> with the buffer and count from
- the read call, and returns the number of bytes read, or &ndash;1 for
- an error.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Estart</i> can be used to register additional file descriptors to
- scan for input. It takes as arguments the file descriptor to register,
- the maximum length of an event message on that descriptor, and
- a key to be used in accessing the event. The key must be a power
- of 2 and must not conflict with any previous keys. If a zero
- key is given, a key will be allocated and returned. <i>Estartfn</i> is
- similar to <i>estart</i>, but processes the data received by calling
- <i>fn</i> before returning the event to the user. The function <i>fn</i> is
- called with the <tt><font size=+1>id</font></tt> of the event; it should return <tt><font size=+1>id</font></tt> if the event
- is to be passed to the user, <tt><font size=+1>0</font></tt> if it is to be ignored. The variable
- <tt><font size=+1>Event.v
- </font></tt>can be used by <i>fn</i> to attach an arbitrary data item to the returned
- <tt><font size=+1>Event</font></tt> structure. <tt><font size=+1>&nbsp;&nbsp;&nbsp;Ekeyboard</font></tt> and <tt><font size=+1>Emouse</font></tt> are the keyboard and mouse
- event keys.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Etimer</i> starts a repeating timer with a period of <i>n</i> milliseconds;
- it returns the timer event key, or zero if it fails. Only one
- timer can be started. Extra timer events are not queued and the
- timer channel has no associated data.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Eread</i> waits for the next event specified by the mask <i>keys</i> of event
- keys submitted to <i>estart</i>. It fills in the appropriate field of
- the argument <tt><font size=+1>Event</font></tt> structure, which looks like:<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <tt><font size=+1>struct Event<br>
- {<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- int &nbsp;&nbsp;&nbsp;&nbsp;kbdc;<br>
- Mouse mouse;<br>
- int &nbsp;&nbsp;&nbsp;&nbsp;n;<br>
- void &nbsp;&nbsp;&nbsp;*v;<br>
- uchar data[EMAXMSG];<br>
-
- </table>
- };<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
-
- </table>
- <tt><font size=+1>Data</font></tt> is an array which is large enough to hold a 9P message. <i>Eread</i>
- returns the key for the event which was chosen. For example, if
- a mouse event was read, <tt><font size=+1>Emouse</font></tt> will be returned.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Event</i> waits for the next event of any kind. The return is the
- same as for <i>eread</i>.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- As described in <a href="../man3/graphics.html"><i>graphics</i>(3)</a>, the graphics functions are buffered.
- <i>Event</i>, <i>eread</i>, <i>emouse</i>, and <i>ekbd</i> all cause a buffer flush unless
- there is an event of the appropriate type already queued.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Ecanread</i> checks whether a call to <tt><font size=+1>eread(keys)</font></tt> would block, returning
- 0 if it would, 1 if it would not.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Getrect</i> prompts the user to sweep a rectangle. It should be called
- with <i>m</i> holding the mouse event that triggered the <i>egetrect</i> (or,
- if none, a <tt><font size=+1>Mouse</font></tt> with <tt><font size=+1>buttons</font></tt> set to 7). It changes to the sweep
- cursor, waits for the buttons all to be released, and then waits
- for button number <i>but</i> to be pressed, marking the initial
- corner. If another button is pressed instead, <i>egetrect</i> returns
- a rectangle with zero for both corners, after waiting for all
- the buttons to be released. Otherwise, <i>egetrect</i> continually draws
- the swept rectangle until the button is released again, and returns
- the swept rectangle. The mouse structure pointed to by <i>m</i> will
- contain the final mouse event.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Egetrect</i> uses successive calls to <i>edrawgetrect</i> to maintain the
- red rectangle showing the sweep-in-progress. The rectangle to
- be drawn is specified by <i>rc</i> and the <i>up</i> parameter says whether
- to draw (1) or erase (0) the rectangle.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Emenuhit</i> displays a menu and returns a selected menu item number.
- It should be called with <i>m</i> holding the mouse event that triggered
- the <i>emenuhit</i>; it will call <i>emouse</i> to update it. A <tt><font size=+1>Menu</font></tt> is a structure:<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <tt><font size=+1>struct Menu<br>
- {<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- char &nbsp;&nbsp;&nbsp;**item;<br>
- char &nbsp;&nbsp;&nbsp;*(*gen)(int);<br>
- int &nbsp;&nbsp;&nbsp;&nbsp;lasthit;<br>
-
- </table>
- };<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
-
- </table>
- If <tt><font size=+1>item</font></tt> is nonzero, it should be a null-terminated array of the
- character strings to be displayed as menu items. Otherwise, <tt><font size=+1>gen</font></tt>
- should be a function that, given an item number, returns the character
- string for that item, or zero if the number is past the end of
- the list. Items are numbered starting at zero. <i>Menuhit
- </i>waits until <i>but</i> is released, and then returns the number of the
- selection, or &ndash;1 for no selection. The <i>m</i> argument is filled in
- with the final mouse event.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Emoveto</i> moves the mouse cursor to the position <tt><font size=+1>p</font></tt> on the screen.
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Esetcursor</i> changes the cursor image to that described by the <tt><font size=+1>Cursor</font></tt>
- <i>c</i> (see <a href="../man3/mouse.html"><i>mouse</i>(3)</a>). If <tt><font size=+1>c</font></tt> is nil, it restores the image to the default
- arrow.<br>
-
-</table>
-<p><font size=+1><b>SOURCE </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <tt><font size=+1>/usr/local/plan9/src/libdraw<br>
- </font></tt>
-</table>
-<p><font size=+1><b>SEE ALSO </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <a href="../man1/rio.html"><i>rio</i>(1)</a>, <a href="../man3/graphics.html"><i>graphics</i>(3)</a>, <a href="../man3/plumb.html"><i>plumb</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a><br>
-
-</table>
-<p><font size=+1><b>BUGS </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <i>Etimer</i> and <i>estart</i> are unimplemented.<br>
-
-</table>
-
-<td width=20>
-<tr height=20><td>
-</table>
-<!-- TRAILER -->
-<table border=0 cellpadding=0 cellspacing=0 width=100%>
-<tr height=15><td width=10><td><td width=10>
-<tr><td><td>
-<center>
-<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a>
-</center>
-</table>
-<!-- TRAILER -->
-</body></html>