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diff --git a/man/man3/graphics.html b/man/man3/graphics.html new file mode 100644 index 00000000..92f08c00 --- /dev/null +++ b/man/man3/graphics.html @@ -0,0 +1,592 @@ +<head> +<title>graphics(3) - Plan 9 from User Space</title> +<meta content="text/html; charset=utf-8" http-equiv=Content-Type> +</head> +<body bgcolor=#ffffff> +<table border=0 cellpadding=0 cellspacing=0 width=100%> +<tr height=10><td> +<tr><td width=20><td> +<tr><td width=20><td><b>GRAPHICS(3)</b><td align=right><b>GRAPHICS(3)</b> +<tr><td width=20><td colspan=2> + <br> +<p><font size=+1><b>NAME </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + Display, Point, Rectangle, Cursor, initdraw, geninitdraw, drawerror, + initdisplay, closedisplay, getdefont, getwindow, gengetwindow, + flushimage, bufimage, lockdisplay, unlockdisplay, cursorswitch, + cursorset, openfont, buildfont, freefont, Pfmt, Rfmt, strtochan, + chantostr, chantodepth – interactive graphics + +</table> +<p><font size=+1><b>SYNOPSIS </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>#include <u.h><br> + #include <libc.h><br> + #include <draw.h><br> + #include <cursor.h><br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int initdraw(void (*errfun)(Display*, char*), char *font,<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + char *label)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + </table> + + </table> + </font></tt> + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + + </table> + + </table> + <tt><font size=+1>int geninitdraw(char *devdir, void(*errfun)(Display*, char*),<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>char *font, char *label, char *mousedir, char *windir,<br> + int ref)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + + </table> + + </table> + <tt><font size=+1>int newwindow(char *str)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>void drawerror(Display *d, char *msg)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>Display*initdisplay(char *devdir, char *win, void(*errfun)(Display*, + char*))<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>void closedisplay(Display *d)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>Font* getdefont(Display *d)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int flushimage(Display *d, int vis)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int bufimage(Display *d, int n)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int lockdisplay(Display *d)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int unlockdisplay(Display *d)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int getwindow(Display *d, int ref)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int gengetwindow(Display *d, char *winname,<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + Image **ip, Screen **sp, int ref)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + </table> + + </table> + </font></tt> + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + + </table> + + </table> + <tt><font size=+1>void cursorswitch(Cursor *curs)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>void cursorset(Point p)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>Font* openfont(Display *d, char *name)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>Font* buildfont(Display *d, char *desc, char *name)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>void freefont(Font *f)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int Pfmt(Fmt*)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int Rfmt(Fmt*)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>ulong strtochan(char *s)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>char* chantostr(char *s, ulong chan)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int chantodepth(ulong chan)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>extern Display *display<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>extern Image *screen<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>extern Screen *_screen<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>extern Font *font<br> + </font></tt> +</table> +<p><font size=+1><b>DESCRIPTION </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + A <tt><font size=+1>Display</font></tt> structure represents a connection to the graphics device, + <a href="../man3/draw.html"><i>draw</i>(3)</a>, holding all graphics resources associated with the connection, + including in particular raster image data in use by the client + program. The structure is defined (in part) as:<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>typedef<br> + struct Display<br> + {<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + ...<br> + void (*error)(Display*, char*);<br> + ...<br> + Image *black;<br> + Image *white;<br> + Image *opaque;<br> + Image *transparent;<br> + Image *image;<br> + Font *defaultfont;<br> + Subfont*defaultsubfont;<br> + ...<br> + + </table> + };<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + + </table> + A <tt><font size=+1>Point</font></tt> is a location in an Image (see below and <a href="../man3/draw.html"><i>draw</i>(3)</a>), such + as the display, and is defined as:<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>typedef<br> + struct Point {<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + int x;<br> + int y;<br> + + </table> + } Point;<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + + </table> + The coordinate system has <i>x</i> increasing to the right and <i>y</i> increasing + down. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + A <tt><font size=+1>Rectangle</font></tt> is a rectangular area in an image.<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>typedef<br> + struct Rectangle {<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + Point min; /* upper left */<br> + Point max; /* lower right */<br> + + </table> + } Rectangle;<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + + </table> + By definition, <tt><font size=+1>min.x</font></tt>≤<tt><font size=+1>max.x</font></tt> and <tt><font size=+1>min.y</font></tt>≤<tt><font size=+1>max.y</font></tt>. By convention, the right + (maximum <i>x</i>) and bottom (maximum <i>y</i>) edges are excluded from the + represented rectangle, so abutting rectangles have no points in + common. Thus, <tt><font size=+1>max</font></tt> contains the coordinates of the first point + beyond the rectangle. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + The <tt><font size=+1>Image</font></tt> data structure is defined in <a href="../man3/draw.html"><i>draw</i>(3)</a>. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + A <tt><font size=+1>Font</font></tt> is a set of character images, indexed by runes (see <a href="../man7/utf.html"><i>utf</i>(7)</a>). + The images are organized into <tt><font size=+1>Subfonts</font></tt>, each containing the images + for a small, contiguous set of runes. The detailed format of these + data structures, which are described in detail in <a href="../man3/cachechars.html"><i>cachechars</i>(3)</a>, + is immaterial for most applications. <tt><font size=+1>Font</font></tt> and + <tt><font size=+1>Subfont</font></tt> structures contain two interrelated fields: <tt><font size=+1>ascent</font></tt>, the + distance from the top of the highest character (actually the top + of the image holding all the characters) to the baseline, and + <tt><font size=+1>height</font></tt>, the distance from the top of the highest character to + the bottom of the lowest character (and hence, the interline + spacing). See <a href="../man3/cachechars.html"><i>cachechars</i>(3)</a> for more details. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Buildfont</i> parses the font description in the buffer <tt><font size=+1>desc</font></tt>, returning + a <tt><font size=+1>Font*</font></tt> pointer that can be used by <tt><font size=+1>string</font></tt> (see <a href="../man3/draw.html"><i>draw</i>(3)</a>) to draw + characters from the font. <i>Openfont</i> does the same, but reads the + description from the named file. <i>Freefont</i> frees a font. The convention + for naming font files is: + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>/lib/font/bit/</font></tt><i>name</i><tt><font size=+1>/</font></tt><i>range</i><tt><font size=+1>.</font></tt><i>size</i><tt><font size=+1>.font + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + + </table> + where <i>size</i> is approximately the height in pixels of the lower + case letters (without ascenders or descenders). <i>Range</i> gives some + indication of which characters will be available: for example + <tt><font size=+1>ascii</font></tt>, <tt><font size=+1>latin1</font></tt>, <tt><font size=+1>euro</font></tt>, or <tt><font size=+1>unicode</font></tt>. <tt><font size=+1>Euro</font></tt> includes most European languages, + punctuation marks, the International Phonetic + Alphabet, etc., but no Oriental languages. <tt><font size=+1>Unicode</font></tt> includes every + character for which appropriate-sized images exist on the system. + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + A <i>Cursor</i> is defined:<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>typedef struct<br> + Cursor {<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + Point offset;<br> + uchar clr[2*16];<br> + uchar set[2*16];<br> + + </table> + } Cursor;<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + + </table> + The arrays are arranged in rows, two bytes per row, left to right + in big-endian order to give 16 rows of 16 bits each. A cursor + is displayed on the screen by adding <tt><font size=+1>offset</font></tt> to the current mouse + position, using <tt><font size=+1>clr</font></tt> as a mask to draw white at the pixels where + <tt><font size=+1>clr</font></tt> is one, and then drawing black at the pixels where <tt><font size=+1>set + </font></tt>is one. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + The routine <i>initdraw</i> connects to the display; it returns –1 if + it fails and sets the error string. <i>Initdraw</i> sets up the global + variables <tt><font size=+1>display</font></tt> (the <tt><font size=+1>Display</font></tt> structure representing the connection), + <tt><font size=+1>screen</font></tt> (an <tt><font size=+1>Image</font></tt> representing the display memory itself or, if + <a href="../man1/rio.html"><i>rio</i>(1)</a> is running, the client’s window), and <tt><font size=+1>font</font></tt> (the + default font for text). The arguments to <i>initdraw</i> include a <i>label</i>, + which is written to <tt><font size=+1>/dev/label</font></tt> if non-nil so that it can be used + to identify the window when hidden (see <a href="../man1/rio.html"><i>rio</i>(1)</a>). The font is created + by reading the named <i>font</i> file. If <tt><font size=+1>font</font></tt> is null, <i>initdraw</i> reads + the file named in the environment variable <tt><font size=+1>$font</font></tt>; if + <tt><font size=+1>$font</font></tt> is not set, it imports the default (usually minimal) font + from the operating system. The global <i>font</i> will be set to point + to the resulting <tt><font size=+1>Font</font></tt> structure. The <i>errfun</i> argument is a <i>graphics + error function</i> to call in the event of a fatal error in the library; + it must never return. Its arguments are the display pointer + and an error string. If <i>errfun</i> is nil, the library provides a + default, called <i>drawerror</i>. Another effect of <i>initdraw</i> is that + it installs <a href="../man3/print.html"><i>print</i>(3)</a> formats <i>Pfmt</i> and <i>Rfmt</i> as <tt><font size=+1>%P</font></tt> and <tt><font size=+1>%R</font></tt> for printing + <tt><font size=+1>Points</font></tt> and <tt><font size=+1>Rectangles</font></tt>. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + The <i>geninitdraw</i> function provides a less automated way to establish + a connection, for programs that wish to connect to multiple displays. + <i>Devdir</i> is the name of the directory containing the device files + for the display (if nil, default <tt><font size=+1>/dev</font></tt>); <i>errfun</i>, <i>font</i>, and <i>label</i> + are as in <i>initdraw</i>; <i>mousedir</i> and <i>windir</i> are the directories + holding the <tt><font size=+1>mouse</font></tt> and <tt><font size=+1>winname</font></tt> files; and <i>ref</i> specifies the refresh + function to be used to create the window, if running under <a href="../man1/rio.html"><i>rio</i>(1)</a> + (see <a href="../man3/window.html"><i>window</i>(3)</a>). + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Initdisplay</i> is part of <i>geninitdraw</i>; it sets up the display structures + but does not allocate any fonts or call <i>getwindow</i>. The arguments + are similar to those of <i>initdraw</i>; <i>win</i> names the directory, default + <tt><font size=+1>/dev</font></tt>, in which the files associated with the window reside. <i>Closedisplay</i> + disconnects the display and frees the associated + data structures. <i>Getdefont</i> builds a <tt><font size=+1>Font</font></tt> structure from in-core + data describing a default font. None of these routines is needed + by most programs, since <i>initdraw</i> calls them as needed. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + The data structures associated with the display must be protected + in a multi-process program, because they assume only one process + will be using them at a time. Multi-process programs should set + <tt><font size=+1>display−>locking</font></tt> to <tt><font size=+1>1</font></tt>, to notify the library to use a locking protocol + for its own accesses, and call <i>lockdisplay</i> and + <i>unlockdisplay</i> around any calls to the graphics library that will + cause messages to be sent to the display device. <i>Initdraw</i> and + <i>geninitdraw</i> initialize the display to the locked state. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Getwindow</i> returns a pointer to the window associated with the + application; it is called automatically by <i>initdraw</i> to establish + the <tt><font size=+1>screen</font></tt> pointer but must be called after each resizing of the + window to restore the library’s connection to the window. If <tt><font size=+1>rio</font></tt> + is not running, it returns <tt><font size=+1>display−>image</font></tt>; otherwise it + negotiates with <tt><font size=+1>rio</font></tt> by looking in <tt><font size=+1>/dev/winname</font></tt> to find the name + of the window and opening it using <tt><font size=+1>namedimage</font></tt> (see <a href="../man3/allocimage.html"><i>allocimage</i>(3)</a>). + The resulting window will be created using the refresh method + <i>ref</i> (see <a href="../man3/window.html"><i>window</i>(3)</a>); this should almost always be <tt><font size=+1>Refnone</font></tt> because + <tt><font size=+1>rio</font></tt> provides backing store for the window. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Getwindow</i> overwrites the global variables <tt><font size=+1>screen</font></tt>, a pointer to + the <tt><font size=+1>Image</font></tt> defining the window (or the overall display, if no window + system is running); and <tt><font size=+1>_screen</font></tt>, a pointer to the <tt><font size=+1>Screen</font></tt> representing + the root of the window’s hierarchy. (See <a href="../man3/window.html"><i>window</i>(3)</a>. The overloading + of the <tt><font size=+1>screen</font></tt> word is an unfortunate + historical accident.) <i>Getwindow</i> arranges that <tt><font size=+1>screen</font></tt> point to + the portion of the window inside the border; sophisticated clients + may use <tt><font size=+1>_screen</font></tt> to make further subwindows. <i>Gengetwindow</i>’s extra + arguments are the full path of the window’s <tt><font size=+1>winname</font></tt> file and pointers + to be overwritten with the values of the + ‘global’ <tt><font size=+1>Image</font></tt> and <tt><font size=+1>Screen</font></tt> variables for the new window. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + The mouse cursor is always displayed. The initial cursor is an + arrow. <i>Cursorswitch</i> causes the argument cursor to be displayed + instead. A zero argument causes a switch back to the arrow cursor. + <i>Cursorset</i> moves the mouse cursor to position <i>p</i>, provided (if in + a window) that the requesting program is executing in the + current window and the mouse is within the window boundaries; + otherwise <i>cursorset</i> is a no-op. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + The graphics functions described in <a href="../man3/draw.html"><i>draw</i>(3)</a>, <a href="../man3/allocimage.html"><i>allocimage</i>(3)</a>, <a href="../man3/cachechars.html"><i>cachechars</i>(3)</a>, + and <a href="../man3/subfont.html"><i>subfont</i>(3)</a> are implemented by writing commands to files under + <tt><font size=+1>/dev/draw</font></tt> (see <a href="../man3/draw.html"><i>draw</i>(3)</a>); the writes are buffered, so the functions + may not take effect immediately. <i>Flushimage</i> flushes the buffer, + doing all pending graphics operations. If + <i>vis</i> is non-zero, any changes are also copied from the ‘soft screen’ + (if any) in the driver to the visible frame buffer. The various + allocation routines in the library flush automatically, as does + the event package (see <a href="../man3/event.html"><i>event</i>(3)</a>); most programs do not need to + call <i>flushimage</i>. It returns –1 on error. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Bufimage</i> is used to allocate space for <i>n</i> bytes in the display + buffer. It is used by all the graphics routines to send messages + to the display. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + The functions <i>strtochan</i> and <i>chantostr</i> convert between the channel + descriptor strings used by <a href="../man7/image.html"><i>image</i>(7)</a> and the internal <tt><font size=+1>ulong</font></tt> representation + used by the graphics protocol (see <a href="../man3/draw.html"><i>draw</i>(3)</a>’s <tt><font size=+1>b</font></tt> message). <tt><font size=+1>Chantostr</font></tt> + writes at most nine bytes into the buffer pointed at by <i>s</i> and + returns <i>s</i> on success, 0 on failure. + <tt><font size=+1>Chantodepth</font></tt> returns the number of bits per pixel used by the format + specified by <i>chan</i>. Both <tt><font size=+1>chantodepth</font></tt> and <tt><font size=+1>strtochan</font></tt> return 0 when + presented with bad input.<br> + +</table> +<p><font size=+1><b>EXAMPLES </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + To reconnect to the window after a resize event,<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>if(getwindow(display, Refnone) < 0)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + sysfatal("resize failed: %r");<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + </table> + </font></tt> + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + + </table> + + </table> + To create and set up a new <a href="../man1/rio.html"><i>rio</i>(1)</a> window,<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>Image *screen2;<br> + Screen *_screen2;<br> + srvwsys = getenv("wsys");<br> + if(srvwsys == nil)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + sysfatal("can't find $wsys: %r");<br> + + </table> + rfork(RFNAMEG); /* keep mount of rio private */<br> + fd = open(srvwsys, ORDWR);<br> + if(fd < 0)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + sysfatal("can't open $wsys: %r");<br> + + </table> + /* mount creates window; see</font></tt> <i>rio</i><tt><font size=+1>(4) */<br> + if(mount(fd, −1, "/tmp", MREPL, "new −dx 300−dy 200") < 0)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + sysfatal("can't mount new window: %r");<br> + + </table> + if(gengetwindow(display, "/tmp/winname",<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + &screen2, &_screen2, Refnone) < 0)<br> + sysfatal("resize failed: %r");<br> + + </table> + /* now open /tmp/cons, /tmp/mouse */<br> + ...<br> + </font></tt> + </table> + +</table> +<p><font size=+1><b>FILES </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>/usr/local/plan9/font/bit </font></tt> directory of fonts<br> + +</table> +<p><font size=+1><b>SOURCE </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>/usr/local/plan9/src/libdraw<br> + </font></tt> +</table> +<p><font size=+1><b>SEE ALSO </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <a href="../man1/rio.html"><i>rio</i>(1)</a>, <a href="../man3/addpt.html"><i>addpt</i>(3)</a>, <a href="../man3/allocimage.html"><i>allocimage</i>(3)</a>, <a href="../man3/cachechars.html"><i>cachechars</i>(3)</a>, <a href="../man3/subfont.html"><i>subfont</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a>, + <a href="../man3/event.html"><i>event</i>(3)</a>, <a href="../man3/frame.html"><i>frame</i>(3)</a>, <a href="../man3/print.html"><i>print</i>(3)</a>, <a href="../man3/window.html"><i>window</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a>, <a href="../man7/image.html"><i>image</i>(7)</a>, <a href="../man7/font.html"><i>font</i>(7)</a><br> + +</table> +<p><font size=+1><b>DIAGNOSTICS </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + An error function may call <a href="../man3/errstr.html"><i>errstr</i>(3)</a> for further diagnostics.<br> + +</table> +<p><font size=+1><b>BUGS </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + The names <tt><font size=+1>clr</font></tt> and <tt><font size=+1>set</font></tt> in the <tt><font size=+1>Cursor</font></tt> structure are reminders of + an archaic color map and might be more appropriately called <tt><font size=+1>white</font></tt> + and <tt><font size=+1>black</font></tt>. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + These manual pages contain many references to the now-fictitious + <tt><font size=+1>/dev/draw</font></tt>.<br> + +</table> + +<td width=20> +<tr height=20><td> +</table> +<!-- TRAILER --> +<table border=0 cellpadding=0 cellspacing=0 width=100%> +<tr height=15><td width=10><td><td width=10> +<tr><td><td> +<center> +<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a> +</center> +</table> +<!-- TRAILER --> +</body></html> |