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+<head>
+<title>graphics(3) - Plan 9 from User Space</title>
+<meta content="text/html; charset=utf-8" http-equiv=Content-Type>
+</head>
+<body bgcolor=#ffffff>
+<table border=0 cellpadding=0 cellspacing=0 width=100%>
+<tr height=10><td>
+<tr><td width=20><td>
+<tr><td width=20><td><b>GRAPHICS(3)</b><td align=right><b>GRAPHICS(3)</b>
+<tr><td width=20><td colspan=2>
+ <br>
+<p><font size=+1><b>NAME </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ Display, Point, Rectangle, Cursor, initdraw, geninitdraw, drawerror,
+ initdisplay, closedisplay, getdefont, getwindow, gengetwindow,
+ flushimage, bufimage, lockdisplay, unlockdisplay, cursorswitch,
+ cursorset, openfont, buildfont, freefont, Pfmt, Rfmt, strtochan,
+ chantostr, chantodepth &ndash; interactive graphics
+
+</table>
+<p><font size=+1><b>SYNOPSIS </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>#include &lt;u.h&gt;<br>
+ #include &lt;libc.h&gt;<br>
+ #include &lt;draw.h&gt;<br>
+ #include &lt;cursor.h&gt;<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;initdraw(void (*errfun)(Display*, char*), char *font,<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ char *label)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ </table>
+
+ </table>
+ </font></tt>
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+
+
+ </table>
+
+ </table>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;geninitdraw(char *devdir, void(*errfun)(Display*, char*),<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>char *font, char *label, char *mousedir, char *windir,<br>
+ int ref)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+
+ </table>
+
+ </table>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;newwindow(char *str)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>void &nbsp;&nbsp;&nbsp;drawerror(Display *d, char *msg)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>Display*initdisplay(char *devdir, char *win, void(*errfun)(Display*,
+ char*))<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>void &nbsp;&nbsp;&nbsp;closedisplay(Display *d)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>Font* getdefont(Display *d)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;flushimage(Display *d, int vis)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;bufimage(Display *d, int n)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;lockdisplay(Display *d)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;unlockdisplay(Display *d)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;getwindow(Display *d, int ref)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;gengetwindow(Display *d, char *winname,<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ Image **ip, Screen **sp, int ref)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ </table>
+
+ </table>
+ </font></tt>
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+
+
+ </table>
+
+ </table>
+ <tt><font size=+1>void &nbsp;&nbsp;&nbsp;cursorswitch(Cursor *curs)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>void &nbsp;&nbsp;&nbsp;cursorset(Point p)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>Font* openfont(Display *d, char *name)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>Font* buildfont(Display *d, char *desc, char *name)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>void &nbsp;&nbsp;&nbsp;freefont(Font *f)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;Pfmt(Fmt*)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;Rfmt(Fmt*)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>ulong strtochan(char *s)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>char* chantostr(char *s, ulong chan)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;chantodepth(ulong chan)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>extern Display *display<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>extern Image &nbsp;&nbsp;&nbsp;&nbsp;*screen<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>extern Screen &nbsp;&nbsp;&nbsp;&nbsp;*_screen<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>extern Font &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*font<br>
+ </font></tt>
+</table>
+<p><font size=+1><b>DESCRIPTION </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ A <tt><font size=+1>Display</font></tt> structure represents a connection to the graphics device,
+ <a href="../man3/draw.html"><i>draw</i>(3)</a>, holding all graphics resources associated with the connection,
+ including in particular raster image data in use by the client
+ program. The structure is defined (in part) as:<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>typedef<br>
+ struct Display<br>
+ {<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ ...<br>
+ void &nbsp;&nbsp;&nbsp;&nbsp;(*error)(Display*, char*);<br>
+ ...<br>
+ Image &nbsp;&nbsp;&nbsp;*black;<br>
+ Image &nbsp;&nbsp;&nbsp;*white;<br>
+ Image &nbsp;&nbsp;&nbsp;*opaque;<br>
+ Image &nbsp;&nbsp;&nbsp;*transparent;<br>
+ Image &nbsp;&nbsp;&nbsp;*image;<br>
+ Font &nbsp;&nbsp;&nbsp;&nbsp;*defaultfont;<br>
+ Subfont*defaultsubfont;<br>
+ ...<br>
+
+ </table>
+ };<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+
+ </table>
+ A <tt><font size=+1>Point</font></tt> is a location in an Image (see below and <a href="../man3/draw.html"><i>draw</i>(3)</a>), such
+ as the display, and is defined as:<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>typedef<br>
+ struct Point {<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ int x;<br>
+ int y;<br>
+
+ </table>
+ } Point;<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+
+ </table>
+ The coordinate system has <i>x</i> increasing to the right and <i>y</i> increasing
+ down.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ A <tt><font size=+1>Rectangle</font></tt> is a rectangular area in an image.<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>typedef<br>
+ struct Rectangle {<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ Point min; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* upper left */<br>
+ Point max; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* lower right */<br>
+
+ </table>
+ } Rectangle;<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+
+ </table>
+ By definition, <tt><font size=+1>min.x</font></tt>&le;<tt><font size=+1>max.x</font></tt> and <tt><font size=+1>min.y</font></tt>&le;<tt><font size=+1>max.y</font></tt>. By convention, the right
+ (maximum <i>x</i>) and bottom (maximum <i>y</i>) edges are excluded from the
+ represented rectangle, so abutting rectangles have no points in
+ common. Thus, <tt><font size=+1>max</font></tt> contains the coordinates of the first point
+ beyond the rectangle.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ The <tt><font size=+1>Image</font></tt> data structure is defined in <a href="../man3/draw.html"><i>draw</i>(3)</a>.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ A <tt><font size=+1>Font</font></tt> is a set of character images, indexed by runes (see <a href="../man7/utf.html"><i>utf</i>(7)</a>).
+ The images are organized into <tt><font size=+1>Subfonts</font></tt>, each containing the images
+ for a small, contiguous set of runes. The detailed format of these
+ data structures, which are described in detail in <a href="../man3/cachechars.html"><i>cachechars</i>(3)</a>,
+ is immaterial for most applications. <tt><font size=+1>Font</font></tt> and
+ <tt><font size=+1>Subfont</font></tt> structures contain two interrelated fields: <tt><font size=+1>ascent</font></tt>, the
+ distance from the top of the highest character (actually the top
+ of the image holding all the characters) to the baseline, and
+ <tt><font size=+1>height</font></tt>, the distance from the top of the highest character to
+ the bottom of the lowest character (and hence, the interline
+ spacing). See <a href="../man3/cachechars.html"><i>cachechars</i>(3)</a> for more details.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ <i>Buildfont</i> parses the font description in the buffer <tt><font size=+1>desc</font></tt>, returning
+ a <tt><font size=+1>Font*</font></tt> pointer that can be used by <tt><font size=+1>string</font></tt> (see <a href="../man3/draw.html"><i>draw</i>(3)</a>) to draw
+ characters from the font. <i>Openfont</i> does the same, but reads the
+ description from the named file. <i>Freefont</i> frees a font. The convention
+ for naming font files is:
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>/lib/font/bit/</font></tt><i>name</i><tt><font size=+1>/</font></tt><i>range</i><tt><font size=+1>.</font></tt><i>size</i><tt><font size=+1>.font
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+
+ </table>
+ where <i>size</i> is approximately the height in pixels of the lower
+ case letters (without ascenders or descenders). <i>Range</i> gives some
+ indication of which characters will be available: for example
+ <tt><font size=+1>ascii</font></tt>, <tt><font size=+1>latin1</font></tt>, <tt><font size=+1>euro</font></tt>, or <tt><font size=+1>unicode</font></tt>. <tt><font size=+1>Euro</font></tt> includes most European languages,
+ punctuation marks, the International Phonetic
+ Alphabet, etc., but no Oriental languages. <tt><font size=+1>Unicode</font></tt> includes every
+ character for which appropriate-sized images exist on the system.
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ A <i>Cursor</i> is defined:<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>typedef struct<br>
+ Cursor {<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ Point offset;<br>
+ uchar clr[2*16];<br>
+ uchar set[2*16];<br>
+
+ </table>
+ } Cursor;<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+
+ </table>
+ The arrays are arranged in rows, two bytes per row, left to right
+ in big-endian order to give 16 rows of 16 bits each. A cursor
+ is displayed on the screen by adding <tt><font size=+1>offset</font></tt> to the current mouse
+ position, using <tt><font size=+1>clr</font></tt> as a mask to draw white at the pixels where
+ <tt><font size=+1>clr</font></tt> is one, and then drawing black at the pixels where <tt><font size=+1>set
+ </font></tt>is one.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ The routine <i>initdraw</i> connects to the display; it returns &ndash;1 if
+ it fails and sets the error string. <i>Initdraw</i> sets up the global
+ variables <tt><font size=+1>display</font></tt> (the <tt><font size=+1>Display</font></tt> structure representing the connection),
+ <tt><font size=+1>screen</font></tt> (an <tt><font size=+1>Image</font></tt> representing the display memory itself or, if
+ <a href="../man1/rio.html"><i>rio</i>(1)</a> is running, the client&#8217;s window), and <tt><font size=+1>font</font></tt> (the
+ default font for text). The arguments to <i>initdraw</i> include a <i>label</i>,
+ which is written to <tt><font size=+1>/dev/label</font></tt> if non-nil so that it can be used
+ to identify the window when hidden (see <a href="../man1/rio.html"><i>rio</i>(1)</a>). The font is created
+ by reading the named <i>font</i> file. If <tt><font size=+1>font</font></tt> is null, <i>initdraw</i> reads
+ the file named in the environment variable <tt><font size=+1>$font</font></tt>; if
+ <tt><font size=+1>$font</font></tt> is not set, it imports the default (usually minimal) font
+ from the operating system. The global <i>font</i> will be set to point
+ to the resulting <tt><font size=+1>Font</font></tt> structure. The <i>errfun</i> argument is a <i>graphics
+ error function</i> to call in the event of a fatal error in the library;
+ it must never return. Its arguments are the display pointer
+ and an error string. If <i>errfun</i> is nil, the library provides a
+ default, called <i>drawerror</i>. Another effect of <i>initdraw</i> is that
+ it installs <a href="../man3/print.html"><i>print</i>(3)</a> formats <i>Pfmt</i> and <i>Rfmt</i> as <tt><font size=+1>%P</font></tt> and <tt><font size=+1>%R</font></tt> for printing
+ <tt><font size=+1>Points</font></tt> and <tt><font size=+1>Rectangles</font></tt>.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ The <i>geninitdraw</i> function provides a less automated way to establish
+ a connection, for programs that wish to connect to multiple displays.
+ <i>Devdir</i> is the name of the directory containing the device files
+ for the display (if nil, default <tt><font size=+1>/dev</font></tt>); <i>errfun</i>, <i>font</i>, and <i>label</i>
+ are as in <i>initdraw</i>; <i>mousedir</i> and <i>windir</i> are the directories
+ holding the <tt><font size=+1>mouse</font></tt> and <tt><font size=+1>winname</font></tt> files; and <i>ref</i> specifies the refresh
+ function to be used to create the window, if running under <a href="../man1/rio.html"><i>rio</i>(1)</a>
+ (see <a href="../man3/window.html"><i>window</i>(3)</a>).
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ <i>Initdisplay</i> is part of <i>geninitdraw</i>; it sets up the display structures
+ but does not allocate any fonts or call <i>getwindow</i>. The arguments
+ are similar to those of <i>initdraw</i>; <i>win</i> names the directory, default
+ <tt><font size=+1>/dev</font></tt>, in which the files associated with the window reside. <i>Closedisplay</i>
+ disconnects the display and frees the associated
+ data structures. <i>Getdefont</i> builds a <tt><font size=+1>Font</font></tt> structure from in-core
+ data describing a default font. None of these routines is needed
+ by most programs, since <i>initdraw</i> calls them as needed.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ The data structures associated with the display must be protected
+ in a multi-process program, because they assume only one process
+ will be using them at a time. Multi-process programs should set
+ <tt><font size=+1>display&#8722;&gt;locking</font></tt> to <tt><font size=+1>1</font></tt>, to notify the library to use a locking protocol
+ for its own accesses, and call <i>lockdisplay</i> and
+ <i>unlockdisplay</i> around any calls to the graphics library that will
+ cause messages to be sent to the display device. <i>Initdraw</i> and
+ <i>geninitdraw</i> initialize the display to the locked state.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ <i>Getwindow</i> returns a pointer to the window associated with the
+ application; it is called automatically by <i>initdraw</i> to establish
+ the <tt><font size=+1>screen</font></tt> pointer but must be called after each resizing of the
+ window to restore the library&#8217;s connection to the window. If <tt><font size=+1>rio</font></tt>
+ is not running, it returns <tt><font size=+1>display&#8722;&gt;image</font></tt>; otherwise it
+ negotiates with <tt><font size=+1>rio</font></tt> by looking in <tt><font size=+1>/dev/winname</font></tt> to find the name
+ of the window and opening it using <tt><font size=+1>namedimage</font></tt> (see <a href="../man3/allocimage.html"><i>allocimage</i>(3)</a>).
+ The resulting window will be created using the refresh method
+ <i>ref</i> (see <a href="../man3/window.html"><i>window</i>(3)</a>); this should almost always be <tt><font size=+1>Refnone</font></tt> because
+ <tt><font size=+1>rio</font></tt> provides backing store for the window.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ <i>Getwindow</i> overwrites the global variables <tt><font size=+1>screen</font></tt>, a pointer to
+ the <tt><font size=+1>Image</font></tt> defining the window (or the overall display, if no window
+ system is running); and <tt><font size=+1>_screen</font></tt>, a pointer to the <tt><font size=+1>Screen</font></tt> representing
+ the root of the window&#8217;s hierarchy. (See <a href="../man3/window.html"><i>window</i>(3)</a>. The overloading
+ of the <tt><font size=+1>screen</font></tt> word is an unfortunate
+ historical accident.) <i>Getwindow</i> arranges that <tt><font size=+1>screen</font></tt> point to
+ the portion of the window inside the border; sophisticated clients
+ may use <tt><font size=+1>_screen</font></tt> to make further subwindows. <i>Gengetwindow</i>&#8217;s extra
+ arguments are the full path of the window&#8217;s <tt><font size=+1>winname</font></tt> file and pointers
+ to be overwritten with the values of the
+ &#8216;global&#8217; <tt><font size=+1>Image</font></tt> and <tt><font size=+1>Screen</font></tt> variables for the new window.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ The mouse cursor is always displayed. The initial cursor is an
+ arrow. <i>Cursorswitch</i> causes the argument cursor to be displayed
+ instead. A zero argument causes a switch back to the arrow cursor.
+ <i>Cursorset</i> moves the mouse cursor to position <i>p</i>, provided (if in
+ a window) that the requesting program is executing in the
+ current window and the mouse is within the window boundaries;
+ otherwise <i>cursorset</i> is a no-op.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ The graphics functions described in <a href="../man3/draw.html"><i>draw</i>(3)</a>, <a href="../man3/allocimage.html"><i>allocimage</i>(3)</a>, <a href="../man3/cachechars.html"><i>cachechars</i>(3)</a>,
+ and <a href="../man3/subfont.html"><i>subfont</i>(3)</a> are implemented by writing commands to files under
+ <tt><font size=+1>/dev/draw</font></tt> (see <a href="../man3/draw.html"><i>draw</i>(3)</a>); the writes are buffered, so the functions
+ may not take effect immediately. <i>Flushimage</i> flushes the buffer,
+ doing all pending graphics operations. If
+ <i>vis</i> is non-zero, any changes are also copied from the &#8216;soft screen&#8217;
+ (if any) in the driver to the visible frame buffer. The various
+ allocation routines in the library flush automatically, as does
+ the event package (see <a href="../man3/event.html"><i>event</i>(3)</a>); most programs do not need to
+ call <i>flushimage</i>. It returns &ndash;1 on error.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ <i>Bufimage</i> is used to allocate space for <i>n</i> bytes in the display
+ buffer. It is used by all the graphics routines to send messages
+ to the display.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ The functions <i>strtochan</i> and <i>chantostr</i> convert between the channel
+ descriptor strings used by <a href="../man7/image.html"><i>image</i>(7)</a> and the internal <tt><font size=+1>ulong</font></tt> representation
+ used by the graphics protocol (see <a href="../man3/draw.html"><i>draw</i>(3)</a>&#8217;s <tt><font size=+1>b</font></tt> message). <tt><font size=+1>Chantostr</font></tt>
+ writes at most nine bytes into the buffer pointed at by <i>s</i> and
+ returns <i>s</i> on success, 0 on failure.
+ <tt><font size=+1>Chantodepth</font></tt> returns the number of bits per pixel used by the format
+ specified by <i>chan</i>. Both <tt><font size=+1>chantodepth</font></tt> and <tt><font size=+1>strtochan</font></tt> return 0 when
+ presented with bad input.<br>
+
+</table>
+<p><font size=+1><b>EXAMPLES </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ To reconnect to the window after a resize event,<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>if(getwindow(display, Refnone) &lt; 0)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ sysfatal(&quot;resize failed: %r&quot;);<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ </table>
+ </font></tt>
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+
+
+ </table>
+
+ </table>
+ To create and set up a new <a href="../man1/rio.html"><i>rio</i>(1)</a> window,<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>Image *screen2;<br>
+ Screen *_screen2;<br>
+ srvwsys = getenv(&quot;wsys&quot;);<br>
+ if(srvwsys == nil)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ sysfatal(&quot;can't find $wsys: %r&quot;);<br>
+
+ </table>
+ rfork(RFNAMEG); /* keep mount of rio private */<br>
+ fd = open(srvwsys, ORDWR);<br>
+ if(fd &lt; 0)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ sysfatal(&quot;can't open $wsys: %r&quot;);<br>
+
+ </table>
+ /* mount creates window; see</font></tt> <i>rio</i><tt><font size=+1>(4) */<br>
+ if(mount(fd, &#8722;1, &quot;/tmp&quot;, MREPL, &quot;new &#8722;dx 300&#8722;dy 200&quot;) &lt; 0)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ sysfatal(&quot;can't mount new window: %r&quot;);<br>
+
+ </table>
+ if(gengetwindow(display, &quot;/tmp/winname&quot;,<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ &amp;screen2, &amp;_screen2, Refnone) &lt; 0)<br>
+ sysfatal(&quot;resize failed: %r&quot;);<br>
+
+ </table>
+ /* now open /tmp/cons, /tmp/mouse */<br>
+ ...<br>
+ </font></tt>
+ </table>
+
+</table>
+<p><font size=+1><b>FILES </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>/usr/local/plan9/font/bit </font></tt>&nbsp;&nbsp;&nbsp;directory of fonts<br>
+
+</table>
+<p><font size=+1><b>SOURCE </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>/usr/local/plan9/src/libdraw<br>
+ </font></tt>
+</table>
+<p><font size=+1><b>SEE ALSO </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <a href="../man1/rio.html"><i>rio</i>(1)</a>, <a href="../man3/addpt.html"><i>addpt</i>(3)</a>, <a href="../man3/allocimage.html"><i>allocimage</i>(3)</a>, <a href="../man3/cachechars.html"><i>cachechars</i>(3)</a>, <a href="../man3/subfont.html"><i>subfont</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a>,
+ <a href="../man3/event.html"><i>event</i>(3)</a>, <a href="../man3/frame.html"><i>frame</i>(3)</a>, <a href="../man3/print.html"><i>print</i>(3)</a>, <a href="../man3/window.html"><i>window</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a>, <a href="../man7/image.html"><i>image</i>(7)</a>, <a href="../man7/font.html"><i>font</i>(7)</a><br>
+
+</table>
+<p><font size=+1><b>DIAGNOSTICS </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ An error function may call <a href="../man3/errstr.html"><i>errstr</i>(3)</a> for further diagnostics.<br>
+
+</table>
+<p><font size=+1><b>BUGS </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ The names <tt><font size=+1>clr</font></tt> and <tt><font size=+1>set</font></tt> in the <tt><font size=+1>Cursor</font></tt> structure are reminders of
+ an archaic color map and might be more appropriately called <tt><font size=+1>white</font></tt>
+ and <tt><font size=+1>black</font></tt>.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ These manual pages contain many references to the now-fictitious
+ <tt><font size=+1>/dev/draw</font></tt>.<br>
+
+</table>
+
+<td width=20>
+<tr height=20><td>
+</table>
+<!-- TRAILER -->
+<table border=0 cellpadding=0 cellspacing=0 width=100%>
+<tr height=15><td width=10><td><td width=10>
+<tr><td><td>
+<center>
+<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a>
+</center>
+</table>
+<!-- TRAILER -->
+</body></html>