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+<head>
+<title>keyboard(3) - Plan 9 from User Space</title>
+<meta content="text/html; charset=utf-8" http-equiv=Content-Type>
+</head>
+<body bgcolor=#ffffff>
+<table border=0 cellpadding=0 cellspacing=0 width=100%>
+<tr height=10><td>
+<tr><td width=20><td>
+<tr><td width=20><td><b>KEYBOARD(3)</b><td align=right><b>KEYBOARD(3)</b>
+<tr><td width=20><td colspan=2>
+ <br>
+<p><font size=+1><b>NAME </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ initkeyboard, ctlkeyboard, closekeyboard &ndash; keyboard control<br>
+
+</table>
+<p><font size=+1><b>SYNOPSIS </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>#include &lt;u.h&gt;<br>
+ #include &lt;libc.h&gt;<br>
+ #include &lt;thread.h&gt;<br>
+ #include &lt;keyboard.h&gt;<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>Keyboardctl &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*initkeyboard(char *file)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ctlkeyboard(Keyboardctl *kc, char *msg)<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+ <tt><font size=+1>void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;closekeyboard(Keyboard *kc)<br>
+ </font></tt>
+</table>
+<p><font size=+1><b>DESCRIPTION </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ These functions access and control a keyboard interface for character-at-a-time
+ I/O in a multi-threaded environment, usually in combination with
+ <a href="../man3/mouse.html"><i>mouse</i>(3)</a>. They use the message-passing <tt><font size=+1>Channel</font></tt> interface in the
+ threads library (see <a href="../man3/thread.html"><i>thread</i>(3)</a>); programs that wish a more event-driven,
+ single-threaded approach
+ should use <a href="../man3/event.html"><i>event</i>(3)</a>.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ <i>Initkeyboard</i> opens a connection to the keyboard and returns a
+ <tt><font size=+1>Keyboardctl</font></tt> structure:<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>typedef struct Keyboardct Keyboardctl;<br>
+ struct Keyboardctl<br>
+ {<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ Channel *c; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* chan(Rune[20]) */<br>
+ char &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*file;<br>
+ int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;consfd; &nbsp;&nbsp;&nbsp;&nbsp;/* to cons file */<br>
+ int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ctlfd; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* to ctl file */<br>
+ int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;pid; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* of slave proc */<br>
+
+ </table>
+ };<br>
+
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+ </font></tt>
+
+ </table>
+ The argument to <i>initkeyboard</i> is ignored (on Plan 9, it is the
+ name of the keyboard device).
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ Once the <tt><font size=+1>Keyboardctl</font></tt> is set up a message containing a <tt><font size=+1>Rune</font></tt> will
+ be sent on the <tt><font size=+1>Channel Keyboardctl.c</font></tt> to report each character
+ read from the device.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ <i>Ctlkeyboard</i> is used to set the state of the interface, typically
+ to turn raw mode on and off. It writes the string <i>msg</i> to the control
+ file associated with the device, which is assumed to be the regular
+ device file name with the string <tt><font size=+1>ctl</font></tt> appended.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+ <i>Closekeyboard</i> closes the file descriptors associated with the
+ keyboard, kills the slave processes, and frees the <tt><font size=+1>Keyboardctl</font></tt>
+ structure.
+ <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
+
+
+</table>
+<p><font size=+1><b>SOURCE </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <tt><font size=+1>/usr/local/plan9/src/libdraw<br>
+ </font></tt>
+</table>
+<p><font size=+1><b>SEE ALSO </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ <a href="../man3/graphics.html"><i>graphics</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a>, <a href="../man3/event.html"><i>event</i>(3)</a>, <a href="../man3/thread.html"><i>thread</i>(3)</a>.<br>
+
+</table>
+<p><font size=+1><b>BUGS </b></font><br>
+
+<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
+
+ Because the interface delivers complete runes, there is no way
+ to report lesser actions such as shift keys or even individual
+ bytes.<br>
+
+</table>
+
+<td width=20>
+<tr height=20><td>
+</table>
+<!-- TRAILER -->
+<table border=0 cellpadding=0 cellspacing=0 width=100%>
+<tr height=15><td width=10><td><td width=10>
+<tr><td><td>
+<center>
+<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a>
+</center>
+</table>
+<!-- TRAILER -->
+</body></html>