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diff --git a/man/man3/memlayer.html b/man/man3/memlayer.html new file mode 100644 index 00000000..c21f5bf6 --- /dev/null +++ b/man/man3/memlayer.html @@ -0,0 +1,325 @@ +<head> +<title>memlayer(3) - Plan 9 from User Space</title> +<meta content="text/html; charset=utf-8" http-equiv=Content-Type> +</head> +<body bgcolor=#ffffff> +<table border=0 cellpadding=0 cellspacing=0 width=100%> +<tr height=10><td> +<tr><td width=20><td> +<tr><td width=20><td><b>MEMLAYER(3)</b><td align=right><b>MEMLAYER(3)</b> +<tr><td width=20><td colspan=2> + <br> +<p><font size=+1><b>NAME </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + memdraw, memlalloc, memldelete, memlexpose, memlfree, memlhide, + memline, memlnorefresh, memload, memunload, memlorigin, memlsetrefresh, + memltofront, memltofrontn, memltorear, memltorearn – windows of + memory-resident images<br> + +</table> +<p><font size=+1><b>SYNOPSIS </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>#include <u.h> <br> + #include <libc.h> <br> + #include <draw.h> <br> + #include <memdraw.h> <br> + #include <memlayer.h> <br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>typedef struct Memscreen Memscreen;<br> + typedef struct Memlayer Memlayer;<br> + typedef void (*Refreshfn)(Memimage*, Rectangle, void*);<br> + struct Memscreen<br> + {<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + Memimage *frontmost; /* frontmost layer on screen */<br> + Memimage *rearmost; /* rearmost layer on screen */<br> + Memimage *image; /* upon which all layers are drawn */<br> + Memimage *fill; /* if non−zero, picture to use when repainting + */<br> + + </table> + };<br> + struct Memlayer<br> + {<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + Rectangle screenr; /* true position of layer on screen */<br> + Point delta; /* add delta to go from image coords to screen */<br> + Memscreen *screen; /* screen this layer belongs to */<br> + Memimage *front; /* window in front of this one */<br> + Memimage *rear; /* window behind this one*/<br> + int clear; /* layer is fully visible */<br> + Memimage *save; /* save area for obscured parts */<br> + Refreshfn refreshfn; /* fn to refresh obscured parts if save==nil + */<br> + void *refreshptr;/* argument to refreshfn */<br> + + </table> + };<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>Memimage* memlalloc(Memscreen *s, Rectangle r, Refreshfn fn, void + *arg, ulong col)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>void memlnorefresh(Memimage *i, Rectangle r, void *arg)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int memlsetrefresh(Memimage *i, Refreshfn fn, void *arg)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int memldelete(Memimage *i)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int memlfree(Memimage *i)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int memlexpose(Memimage *i, Rectangle r)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int memlhide(Memimage *i, Rectangle r)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>void memltofront(Memimage *i)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>void memltofrontn(Memimage**ia, int n)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>void memltorear(Memimage *i)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>void memltorearn(Memimage **ia , int n)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>int memlorigin(Memimage *i, Point log, Point phys)<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + </font></tt> + <tt><font size=+1>void memdraw(Image *dst, Rectangle r,<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + Image *src, Point sp, Image *mask, Point mp, Drawop op)<br> + + </table> + + </table> + int memload(Memimage *i, Rectangle r,<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + uchar *buf, int n, int iscompressed) + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + </table> + + </table> + </font></tt> + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + + </table> + + </table> + <tt><font size=+1>int memunload(Memimage *i, Rectangle r,<br> + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + uchar *buf, int n) + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + </table> + + </table> + </font></tt> + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + + </table> + + </table> + +</table> +<p><font size=+1><b>DESCRIPTION </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + These functions build upon the <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a> interface to maintain + overlapping graphical windows on in-memory images. They are used + by the kernel to implement the windows interface presented by + <a href="../man3/draw.html"><i>draw</i>(3)</a> and <a href="../man3/window.html"><i>window</i>(3)</a> and probably have little use outside of + the kernel. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + The basic function is to extend the definition of a <tt><font size=+1>Memimage</font></tt> (see + <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>) to include overlapping windows defined by the <tt><font size=+1>Memlayer</font></tt> + type. The first fields of the <tt><font size=+1>Memlayer</font></tt> structure are identical + to those in <tt><font size=+1>Memimage</font></tt>, permitting a function that expects a <tt><font size=+1>Memimage</font></tt> + to be passed a <tt><font size=+1>Memlayer</font></tt>, and vice versa. + Both structures have a <tt><font size=+1>save</font></tt> field, which is nil in a <tt><font size=+1>Memimage</font></tt> + and points to ‘backing store’ in a <tt><font size=+1>Memlayer</font></tt>. The layer routines + accept <tt><font size=+1>Memimages</font></tt> or <tt><font size=+1>Memlayers</font></tt>; if the image is a <tt><font size=+1>Memimage</font></tt> the + underlying <tt><font size=+1>Memimage</font></tt> routine is called; otherwise the layer routines + recursively subdivide the geometry, reducing the + operation into a smaller component that ultimately can be performed + on a <tt><font size=+1>Memimage</font></tt>, either the display on which the window appears, + or the backing store. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <tt><font size=+1>Memlayers</font></tt> are associated with a <tt><font size=+1>Memscreen</font></tt> that holds the data + structures to maintain the windows and connects them to the associated + <tt><font size=+1>image</font></tt>. The <tt><font size=+1>fill</font></tt> color is used to paint the background when a window + is deleted. There is no function to establish a <tt><font size=+1>Memscreen</font></tt>; to + create one, allocate the memory, zero + <tt><font size=+1>frontmost</font></tt> and <tt><font size=+1>rearmost</font></tt>, set <tt><font size=+1>fill</font></tt> to a valid fill color or image, + and set <tt><font size=+1>image</font></tt> to the <tt><font size=+1>Memimage</font></tt> (or <tt><font size=+1>Memlayer</font></tt>) on which the windows + will be displayed. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Memlalloc</i> allocates a <tt><font size=+1>Memlayer</font></tt> of size <i>r</i> on <tt><font size=+1>Memscreen</font></tt> <i>s</i>. If <i>col</i> + is not <tt><font size=+1>DNofill</font></tt>, the new window will be initialized by painting + it that color. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + The refresh function <i>fn</i> and associated argument <i>arg</i> will be called + by routines in the library to restore portions of the window uncovered + due to another window being deleted or this window being pulled + to the front of the stack. The function, when called, receives + a pointer to the image (window) being refreshed, the + rectangle that has been uncovered, and the <i>arg</i> recorded when the + window was created. A couple of predefined functions provide built-in + management methods: <i>memlnorefresh</i> does no backup at all, useful + for making efficient temporary windows; while a <i>nil</i> function specifies + that the backing store + (<tt><font size=+1>Memlayer.save</font></tt>) will be used to keep the obscured data. Other + functions may be provided by the client. <i>Memlsetrefresh</i> allows + one to change the function associated with the window. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Memldelete</i> deletes the window <i>i</i>, restoring the underlying display. + <i>Memlfree</i> frees the data structures without unlinking the window + from the associated <tt><font size=+1>Memscreen</font></tt> or doing any graphics. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Memlexpose</i> restores rectangle <i>r</i> within the window, using the backing + store or appropriate refresh method. <i>Memlhide</i> goes the other way, + backing up <i>r</i> so that that portion of the screen may be modified + without losing the data in this window. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Memltofront</i> pulls <i>i</i> to the front of the stack of windows, making + it fully visible. <i>Memltofrontn</i> pulls the <i>n</i> windows in the array + <i>ia</i> to the front as a group, leaving their internal order unaffected. + <i>Memltorear</i> and <i>memltorearn</i> push the windows to the rear. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Memlorigin</i> changes the coordinate systems associated with the + window <i>i</i>. The points <i>log</i> and <i>phys</i> represent the upper left corner + (<tt><font size=+1>min</font></tt>) of the window’s internal coordinate system and its physical + location on the screen. Changing <i>log</i> changes the interpretation + of coordinates within the window; for example, setting it + to (0, 0) makes the upper left corner of the window appear to + be the origin of the coordinate system, regardless of its position + on the screen. Changing <i>phys</i> changes the physical location of + the window on the screen. When a window is created, its logical + and physical coordinates are the same, so + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + + <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>memlorigin(i, i−>r.min, i−>r.min)<br> + </font></tt> + </table> + + </table> + would be a no-op. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Memdraw</i> and <i>memline</i> are implemented in the layer library but provide + the main entry points for drawing on memory-resident windows. + They have the signatures of <i>memimagedraw</i> and <i>memimageline</i> (see + <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>) but accept <tt><font size=+1>Memlayer</font></tt> or <tt><font size=+1>Memimage</font></tt> arguments both. + <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> + + <i>Memload</i> and <i>memunload</i> are similarly layer-savvy versions of <i>loadmemimage</i> + and <i>unloadmemimage</i>. The <i>iscompressed</i> flag to <i>memload</i> specifies + whether the <i>n</i> bytes of data in <i>buf</i> are in compressed image format + (see <a href="../man7/image.html"><i>image</i>(7)</a>).<br> + +</table> +<p><font size=+1><b>SOURCE </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <tt><font size=+1>/usr/local/plan9/src/libdraw<br> + </font></tt> +</table> +<p><font size=+1><b>SEE ALSO </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + <a href="../man3/graphics.html"><i>graphics</i>(3)</a>, <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>, <a href="../man3/stringsize.html"><i>stringsize</i>(3)</a>, <a href="../man3/window.html"><i>window</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a><br> + +</table> +<p><font size=+1><b>BUGS </b></font><br> + +<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> + + These functions are archived into <i>libdraw</i>.<br> + +</table> + +<td width=20> +<tr height=20><td> +</table> +<!-- TRAILER --> +<table border=0 cellpadding=0 cellspacing=0 width=100%> +<tr height=15><td width=10><td><td width=10> +<tr><td><td> +<center> +<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a> +</center> +</table> +<!-- TRAILER --> +</body></html> |