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-<head>
-<title>memlayer(3) - Plan 9 from User Space</title>
-<meta content="text/html; charset=utf-8" http-equiv=Content-Type>
-</head>
-<body bgcolor=#ffffff>
-<table border=0 cellpadding=0 cellspacing=0 width=100%>
-<tr height=10><td>
-<tr><td width=20><td>
-<tr><td width=20><td><b>MEMLAYER(3)</b><td align=right><b>MEMLAYER(3)</b>
-<tr><td width=20><td colspan=2>
- <br>
-<p><font size=+1><b>NAME </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- memdraw, memlalloc, memldelete, memlexpose, memlfree, memlhide,
- memline, memlnorefresh, memload, memunload, memlorigin, memlsetrefresh,
- memltofront, memltofrontn, memltorear, memltorearn &ndash; windows of
- memory-resident images<br>
-
-</table>
-<p><font size=+1><b>SYNOPSIS </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <tt><font size=+1>#include &lt;u.h&gt; <br>
- #include &lt;libc.h&gt; <br>
- #include &lt;draw.h&gt; <br>
- #include &lt;memdraw.h&gt; <br>
- #include &lt;memlayer.h&gt; <br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>typedef struct Memscreen Memscreen;<br>
- typedef struct Memlayer Memlayer;<br>
- typedef void (*Refreshfn)(Memimage*, Rectangle, void*);<br>
- struct Memscreen<br>
- {<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- Memimage &nbsp;&nbsp;&nbsp;*frontmost; /* frontmost layer on screen */<br>
- Memimage &nbsp;&nbsp;&nbsp;*rearmost; &nbsp;&nbsp;&nbsp;/* rearmost layer on screen */<br>
- Memimage &nbsp;&nbsp;&nbsp;*image; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* upon which all layers are drawn */<br>
- Memimage &nbsp;&nbsp;&nbsp;*fill; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* if non&#8722;zero, picture to use when repainting
- */<br>
-
- </table>
- };<br>
- struct Memlayer<br>
- {<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- Rectangle screenr; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* true position of layer on screen */<br>
- Point &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;delta; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* add delta to go from image coords to screen */<br>
- Memscreen *screen; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* screen this layer belongs to */<br>
- Memimage &nbsp;&nbsp;&nbsp;*front; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* window in front of this one */<br>
- Memimage &nbsp;&nbsp;&nbsp;*rear; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* window behind this one*/<br>
- int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;clear; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* layer is fully visible */<br>
- Memimage &nbsp;&nbsp;&nbsp;*save; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/* save area for obscured parts */<br>
- Refreshfn refreshfn; &nbsp;&nbsp;&nbsp;/* fn to refresh obscured parts if save==nil
- */<br>
- void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*refreshptr;/* argument to refreshfn */<br>
-
- </table>
- };<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>Memimage* memlalloc(Memscreen *s, Rectangle r, Refreshfn fn, void
- *arg, ulong col)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memlnorefresh(Memimage *i, Rectangle r, void *arg)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memlsetrefresh(Memimage *i, Refreshfn fn, void *arg)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memldelete(Memimage *i)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memlfree(Memimage *i)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memlexpose(Memimage *i, Rectangle r)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memlhide(Memimage *i, Rectangle r)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memltofront(Memimage *i)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memltofrontn(Memimage**ia, int n)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memltorear(Memimage *i)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memltorearn(Memimage **ia , int n)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memlorigin(Memimage *i, Point log, Point phys)<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>void &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memdraw(Image *dst, Rectangle r,<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- Image *src, Point sp, Image *mask, Point mp, Drawop op)<br>
-
- </table>
-
- </table>
- int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memload(Memimage *i, Rectangle r,<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- uchar *buf, int n, int iscompressed)
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- </table>
-
- </table>
- </font></tt>
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
-
- </table>
-
- </table>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;memunload(Memimage *i, Rectangle r,<br>
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- uchar *buf, int n)
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- </table>
-
- </table>
- </font></tt>
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
-
- </table>
-
- </table>
-
-</table>
-<p><font size=+1><b>DESCRIPTION </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- These functions build upon the <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a> interface to maintain
- overlapping graphical windows on in-memory images. They are used
- by the kernel to implement the windows interface presented by
- <a href="../man3/draw.html"><i>draw</i>(3)</a> and <a href="../man3/window.html"><i>window</i>(3)</a> and probably have little use outside of
- the kernel.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- The basic function is to extend the definition of a <tt><font size=+1>Memimage</font></tt> (see
- <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>) to include overlapping windows defined by the <tt><font size=+1>Memlayer</font></tt>
- type. The first fields of the <tt><font size=+1>Memlayer</font></tt> structure are identical
- to those in <tt><font size=+1>Memimage</font></tt>, permitting a function that expects a <tt><font size=+1>Memimage</font></tt>
- to be passed a <tt><font size=+1>Memlayer</font></tt>, and vice versa.
- Both structures have a <tt><font size=+1>save</font></tt> field, which is nil in a <tt><font size=+1>Memimage</font></tt>
- and points to &#8216;backing store&#8217; in a <tt><font size=+1>Memlayer</font></tt>. The layer routines
- accept <tt><font size=+1>Memimages</font></tt> or <tt><font size=+1>Memlayers</font></tt>; if the image is a <tt><font size=+1>Memimage</font></tt> the
- underlying <tt><font size=+1>Memimage</font></tt> routine is called; otherwise the layer routines
- recursively subdivide the geometry, reducing the
- operation into a smaller component that ultimately can be performed
- on a <tt><font size=+1>Memimage</font></tt>, either the display on which the window appears,
- or the backing store.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <tt><font size=+1>Memlayers</font></tt> are associated with a <tt><font size=+1>Memscreen</font></tt> that holds the data
- structures to maintain the windows and connects them to the associated
- <tt><font size=+1>image</font></tt>. The <tt><font size=+1>fill</font></tt> color is used to paint the background when a window
- is deleted. There is no function to establish a <tt><font size=+1>Memscreen</font></tt>; to
- create one, allocate the memory, zero
- <tt><font size=+1>frontmost</font></tt> and <tt><font size=+1>rearmost</font></tt>, set <tt><font size=+1>fill</font></tt> to a valid fill color or image,
- and set <tt><font size=+1>image</font></tt> to the <tt><font size=+1>Memimage</font></tt> (or <tt><font size=+1>Memlayer</font></tt>) on which the windows
- will be displayed.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Memlalloc</i> allocates a <tt><font size=+1>Memlayer</font></tt> of size <i>r</i> on <tt><font size=+1>Memscreen</font></tt> <i>s</i>. If <i>col</i>
- is not <tt><font size=+1>DNofill</font></tt>, the new window will be initialized by painting
- it that color.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- The refresh function <i>fn</i> and associated argument <i>arg</i> will be called
- by routines in the library to restore portions of the window uncovered
- due to another window being deleted or this window being pulled
- to the front of the stack. The function, when called, receives
- a pointer to the image (window) being refreshed, the
- rectangle that has been uncovered, and the <i>arg</i> recorded when the
- window was created. A couple of predefined functions provide built-in
- management methods: <i>memlnorefresh</i> does no backup at all, useful
- for making efficient temporary windows; while a <i>nil</i> function specifies
- that the backing store
- (<tt><font size=+1>Memlayer.save</font></tt>) will be used to keep the obscured data. Other
- functions may be provided by the client. <i>Memlsetrefresh</i> allows
- one to change the function associated with the window.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Memldelete</i> deletes the window <i>i</i>, restoring the underlying display.
- <i>Memlfree</i> frees the data structures without unlinking the window
- from the associated <tt><font size=+1>Memscreen</font></tt> or doing any graphics.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Memlexpose</i> restores rectangle <i>r</i> within the window, using the backing
- store or appropriate refresh method. <i>Memlhide</i> goes the other way,
- backing up <i>r</i> so that that portion of the screen may be modified
- without losing the data in this window.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Memltofront</i> pulls <i>i</i> to the front of the stack of windows, making
- it fully visible. <i>Memltofrontn</i> pulls the <i>n</i> windows in the array
- <i>ia</i> to the front as a group, leaving their internal order unaffected.
- <i>Memltorear</i> and <i>memltorearn</i> push the windows to the rear.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Memlorigin</i> changes the coordinate systems associated with the
- window <i>i</i>. The points <i>log</i> and <i>phys</i> represent the upper left corner
- (<tt><font size=+1>min</font></tt>) of the window&#8217;s internal coordinate system and its physical
- location on the screen. Changing <i>log</i> changes the interpretation
- of coordinates within the window; for example, setting it
- to (0, 0) makes the upper left corner of the window appear to
- be the origin of the coordinate system, regardless of its position
- on the screen. Changing <i>phys</i> changes the physical location of
- the window on the screen. When a window is created, its logical
- and physical coordinates are the same, so
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
-
- <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <tt><font size=+1>memlorigin(i, i&#8722;&gt;r.min, i&#8722;&gt;r.min)<br>
- </font></tt>
- </table>
-
- </table>
- would be a no-op.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Memdraw</i> and <i>memline</i> are implemented in the layer library but provide
- the main entry points for drawing on memory-resident windows.
- They have the signatures of <i>memimagedraw</i> and <i>memimageline</i> (see
- <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>) but accept <tt><font size=+1>Memlayer</font></tt> or <tt><font size=+1>Memimage</font></tt> arguments both.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Memload</i> and <i>memunload</i> are similarly layer-savvy versions of <i>loadmemimage</i>
- and <i>unloadmemimage</i>. The <i>iscompressed</i> flag to <i>memload</i> specifies
- whether the <i>n</i> bytes of data in <i>buf</i> are in compressed image format
- (see <a href="../man7/image.html"><i>image</i>(7)</a>).<br>
-
-</table>
-<p><font size=+1><b>SOURCE </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <tt><font size=+1>/usr/local/plan9/src/libdraw<br>
- </font></tt>
-</table>
-<p><font size=+1><b>SEE ALSO </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <a href="../man3/graphics.html"><i>graphics</i>(3)</a>, <a href="../man3/memdraw.html"><i>memdraw</i>(3)</a>, <a href="../man3/stringsize.html"><i>stringsize</i>(3)</a>, <a href="../man3/window.html"><i>window</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a><br>
-
-</table>
-<p><font size=+1><b>BUGS </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- These functions are archived into <i>libdraw</i>.<br>
-
-</table>
-
-<td width=20>
-<tr height=20><td>
-</table>
-<!-- TRAILER -->
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