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-<head>
-<title>needstack(3) - Plan 9 from User Space</title>
-<meta content="text/html; charset=utf-8" http-equiv=Content-Type>
-</head>
-<body bgcolor=#ffffff>
-<table border=0 cellpadding=0 cellspacing=0 width=100%>
-<tr height=10><td>
-<tr><td width=20><td>
-<tr><td width=20><td><b>NEEDSTACK(3)</b><td align=right><b>NEEDSTACK(3)</b>
-<tr><td width=20><td colspan=2>
- <br>
-<p><font size=+1><b>NAME </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- needstack &ndash; check for execution stack overflow<br>
-
-</table>
-<p><font size=+1><b>SYNOPSIS </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <tt><font size=+1>#include &lt;u.h&gt;
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>#include &lt;libc.h&gt;
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
- </font></tt>
- <tt><font size=+1>int &nbsp;&nbsp;&nbsp;needstack(int n)<br>
- </font></tt>
-</table>
-<p><font size=+1><b>DESCRIPTION </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- Stack overflow in the thread library leads to bugs that are difficult
- to diagnose. The Plan 9 libraries are careful about not allocating
- large structures on the stack, so typically four or eight kilobytes
- is plenty of stack for a thread. Other libraries are not always
- as careful. Calling <i>needstack</i> indicates to the thread library
- that an external routine is about to be called that will require
- <i>n</i> bytes of stack space. If there is not enough space left on the
- stack, the thread library prints an error and terminates the program.
- The call <tt><font size=+1>needstack(0)</font></tt> can be used to check whether the stack is
- currently overflowed.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Needstack</i> is defined in <tt><font size=+1>libc.h</font></tt> so that library functions used
- in threaded and non-threaded contexts can call it. The implementation
- of <i>needstack</i> in <tt><font size=+1>lib9</font></tt> is a no-op.
- <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table>
-
- <i>Needstack</i> should be thought of as a comment checked at run time,
- like <a href="../man3/assert.html"><i>assert</i>(3)</a>.<br>
-
-</table>
-<p><font size=+1><b>EXAMPLE </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- The X Window library implementation of <i>XLookupString</i> allocates
- some very large buffers on the stack, so <tt><font size=+1>/usr/local/plan9/src/libdraw/x11&#8722;itrans.c</font></tt>
- calls <tt><font size=+1>needstack(20*1024)</font></tt> before making calls to <i>XLookupString</i>.
- If a thread (in this case, the keyboard-reading thread used inside
- the <a href="../man3/draw.html"><i>draw</i>(3)</a>
- library) does not allocate a large enough stack, the problem is
- diagnosed immediately rather than left to corrupt memory.<br>
-
-</table>
-<p><font size=+1><b>SOURCE </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <tt><font size=+1>/usr/local/plan9/src/lib9/needstack.c<br>
- /usr/local/plan9/src/libthread<br>
- </font></tt>
-</table>
-<p><font size=+1><b>SEE ALSO </b></font><br>
-
-<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td>
-
- <a href="../man3/thread.html"><i>thread</i>(3)</a><br>
-
-</table>
-
-<td width=20>
-<tr height=20><td>
-</table>
-<!-- TRAILER -->
-<table border=0 cellpadding=0 cellspacing=0 width=100%>
-<tr height=15><td width=10><td><td width=10>
-<tr><td><td>
-<center>
-<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a>
-</center>
-</table>
-<!-- TRAILER -->
-</body></html>