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-rw-r--r--src/libdraw/md-line.c484
1 files changed, 484 insertions, 0 deletions
diff --git a/src/libdraw/md-line.c b/src/libdraw/md-line.c
new file mode 100644
index 00000000..632e8238
--- /dev/null
+++ b/src/libdraw/md-line.c
@@ -0,0 +1,484 @@
+#include <u.h>
+#include <libc.h>
+#include <draw.h>
+#include <memdraw.h>
+
+enum
+{
+ Arrow1 = 8,
+ Arrow2 = 10,
+ Arrow3 = 3,
+};
+
+static
+int
+lmin(int a, int b)
+{
+ if(a < b)
+ return a;
+ return b;
+}
+
+static
+int
+lmax(int a, int b)
+{
+ if(a > b)
+ return a;
+ return b;
+}
+
+#ifdef NOTUSED
+/*
+ * Rather than line clip, we run the Bresenham loop over the full line,
+ * and clip on each pixel. This is more expensive but means that
+ * lines look the same regardless of how the windowing has tiled them.
+ * For speed, we check for clipping outside the loop and make the
+ * test easy when possible.
+ */
+
+static
+void
+horline1(Memimage *dst, Point p0, Point p1, int srcval, Rectangle clipr)
+{
+ int x, y, dy, deltay, deltax, maxx;
+ int dd, easy, e, bpp, m, m0;
+ uchar *d;
+
+ deltax = p1.x - p0.x;
+ deltay = p1.y - p0.y;
+ dd = dst->width*sizeof(u32int);
+ dy = 1;
+ if(deltay < 0){
+ dd = -dd;
+ deltay = -deltay;
+ dy = -1;
+ }
+ maxx = lmin(p1.x, clipr.max.x-1);
+ bpp = dst->depth;
+ m0 = 0xFF^(0xFF>>bpp);
+ m = m0 >> (p0.x&(7/dst->depth))*bpp;
+ easy = ptinrect(p0, clipr) && ptinrect(p1, clipr);
+ e = 2*deltay - deltax;
+ y = p0.y;
+ d = byteaddr(dst, p0);
+ deltay *= 2;
+ deltax = deltay - 2*deltax;
+ for(x=p0.x; x<=maxx; x++){
+ if(easy || (clipr.min.x<=x && clipr.min.y<=y && y<clipr.max.y))
+ *d ^= (*d^srcval) & m;
+ if(e > 0){
+ y += dy;
+ d += dd;
+ e += deltax;
+ }else
+ e += deltay;
+ d++;
+ m >>= bpp;
+ if(m == 0)
+ m = m0;
+ }
+}
+
+static
+void
+verline1(Memimage *dst, Point p0, Point p1, int srcval, Rectangle clipr)
+{
+ int x, y, deltay, deltax, maxy;
+ int easy, e, bpp, m, m0, dd;
+ uchar *d;
+
+ deltax = p1.x - p0.x;
+ deltay = p1.y - p0.y;
+ dd = 1;
+ if(deltax < 0){
+ dd = -1;
+ deltax = -deltax;
+ }
+ maxy = lmin(p1.y, clipr.max.y-1);
+ bpp = dst->depth;
+ m0 = 0xFF^(0xFF>>bpp);
+ m = m0 >> (p0.x&(7/dst->depth))*bpp;
+ easy = ptinrect(p0, clipr) && ptinrect(p1, clipr);
+ e = 2*deltax - deltay;
+ x = p0.x;
+ d = byteaddr(dst, p0);
+ deltax *= 2;
+ deltay = deltax - 2*deltay;
+ for(y=p0.y; y<=maxy; y++){
+ if(easy || (clipr.min.y<=y && clipr.min.x<=x && x<clipr.max.x))
+ *d ^= (*d^srcval) & m;
+ if(e > 0){
+ x += dd;
+ d += dd;
+ e += deltay;
+ }else
+ e += deltax;
+ d += dst->width*sizeof(u32int);
+ m >>= bpp;
+ if(m == 0)
+ m = m0;
+ }
+}
+
+static
+void
+horliner(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
+{
+ int x, y, sx, sy, deltay, deltax, minx, maxx;
+ int bpp, m, m0;
+ uchar *d, *s;
+
+ deltax = p1.x - p0.x;
+ deltay = p1.y - p0.y;
+ sx = drawreplxy(src->r.min.x, src->r.max.x, p0.x+dsrc.x);
+ minx = lmax(p0.x, clipr.min.x);
+ maxx = lmin(p1.x, clipr.max.x-1);
+ bpp = dst->depth;
+ m0 = 0xFF^(0xFF>>bpp);
+ m = m0 >> (minx&(7/dst->depth))*bpp;
+ for(x=minx; x<=maxx; x++){
+ y = p0.y + (deltay*(x-p0.x)+deltax/2)/deltax;
+ if(clipr.min.y<=y && y<clipr.max.y){
+ d = byteaddr(dst, Pt(x, y));
+ sy = drawreplxy(src->r.min.y, src->r.max.y, y+dsrc.y);
+ s = byteaddr(src, Pt(sx, sy));
+ *d ^= (*d^*s) & m;
+ }
+ if(++sx >= src->r.max.x)
+ sx = src->r.min.x;
+ m >>= bpp;
+ if(m == 0)
+ m = m0;
+ }
+}
+
+static
+void
+verliner(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
+{
+ int x, y, sx, sy, deltay, deltax, miny, maxy;
+ int bpp, m, m0;
+ uchar *d, *s;
+
+ deltax = p1.x - p0.x;
+ deltay = p1.y - p0.y;
+ sy = drawreplxy(src->r.min.y, src->r.max.y, p0.y+dsrc.y);
+ miny = lmax(p0.y, clipr.min.y);
+ maxy = lmin(p1.y, clipr.max.y-1);
+ bpp = dst->depth;
+ m0 = 0xFF^(0xFF>>bpp);
+ for(y=miny; y<=maxy; y++){
+ if(deltay == 0) /* degenerate line */
+ x = p0.x;
+ else
+ x = p0.x + (deltax*(y-p0.y)+deltay/2)/deltay;
+ if(clipr.min.x<=x && x<clipr.max.x){
+ m = m0 >> (x&(7/dst->depth))*bpp;
+ d = byteaddr(dst, Pt(x, y));
+ sx = drawreplxy(src->r.min.x, src->r.max.x, x+dsrc.x);
+ s = byteaddr(src, Pt(sx, sy));
+ *d ^= (*d^*s) & m;
+ }
+ if(++sy >= src->r.max.y)
+ sy = src->r.min.y;
+ }
+}
+
+static
+void
+horline(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
+{
+ int x, y, deltay, deltax, minx, maxx;
+ int bpp, m, m0;
+ uchar *d, *s;
+
+ deltax = p1.x - p0.x;
+ deltay = p1.y - p0.y;
+ minx = lmax(p0.x, clipr.min.x);
+ maxx = lmin(p1.x, clipr.max.x-1);
+ bpp = dst->depth;
+ m0 = 0xFF^(0xFF>>bpp);
+ m = m0 >> (minx&(7/dst->depth))*bpp;
+ for(x=minx; x<=maxx; x++){
+ y = p0.y + (deltay*(x-p0.x)+deltay/2)/deltax;
+ if(clipr.min.y<=y && y<clipr.max.y){
+ d = byteaddr(dst, Pt(x, y));
+ s = byteaddr(src, addpt(dsrc, Pt(x, y)));
+ *d ^= (*d^*s) & m;
+ }
+ m >>= bpp;
+ if(m == 0)
+ m = m0;
+ }
+}
+
+static
+void
+verline(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
+{
+ int x, y, deltay, deltax, miny, maxy;
+ int bpp, m, m0;
+ uchar *d, *s;
+
+ deltax = p1.x - p0.x;
+ deltay = p1.y - p0.y;
+ miny = lmax(p0.y, clipr.min.y);
+ maxy = lmin(p1.y, clipr.max.y-1);
+ bpp = dst->depth;
+ m0 = 0xFF^(0xFF>>bpp);
+ for(y=miny; y<=maxy; y++){
+ if(deltay == 0) /* degenerate line */
+ x = p0.x;
+ else
+ x = p0.x + deltax*(y-p0.y)/deltay;
+ if(clipr.min.x<=x && x<clipr.max.x){
+ m = m0 >> (x&(7/dst->depth))*bpp;
+ d = byteaddr(dst, Pt(x, y));
+ s = byteaddr(src, addpt(dsrc, Pt(x, y)));
+ *d ^= (*d^*s) & m;
+ }
+ }
+}
+#endif /* NOTUSED */
+
+static Memimage*
+membrush(int radius)
+{
+ static Memimage *brush;
+ static int brushradius;
+
+ if(brush==nil || brushradius!=radius){
+ freememimage(brush);
+ brush = allocmemimage(Rect(0, 0, 2*radius+1, 2*radius+1), memopaque->chan);
+ if(brush != nil){
+ memfillcolor(brush, DTransparent); /* zeros */
+ memellipse(brush, Pt(radius, radius), radius, radius, -1, memopaque, Pt(radius, radius), S);
+ }
+ brushradius = radius;
+ }
+ return brush;
+}
+
+static
+void
+discend(Point p, int radius, Memimage *dst, Memimage *src, Point dsrc, int op)
+{
+ Memimage *disc;
+ Rectangle r;
+
+ disc = membrush(radius);
+ if(disc != nil){
+ r.min.x = p.x - radius;
+ r.min.y = p.y - radius;
+ r.max.x = p.x + radius+1;
+ r.max.y = p.y + radius+1;
+ memdraw(dst, r, src, addpt(r.min, dsrc), disc, Pt(0,0), op);
+ }
+}
+
+static
+void
+arrowend(Point tip, Point *pp, int end, int sin, int cos, int radius)
+{
+ int x1, x2, x3;
+
+ /* before rotation */
+ if(end == Endarrow){
+ x1 = Arrow1;
+ x2 = Arrow2;
+ x3 = Arrow3;
+ }else{
+ x1 = (end>>5) & 0x1FF; /* distance along line from end of line to tip */
+ x2 = (end>>14) & 0x1FF; /* distance along line from barb to tip */
+ x3 = (end>>23) & 0x1FF; /* distance perpendicular from edge of line to barb */
+ }
+
+ /* comments follow track of right-facing arrowhead */
+ pp->x = tip.x+((2*radius+1)*sin/2-x1*cos); /* upper side of shaft */
+ pp->y = tip.y-((2*radius+1)*cos/2+x1*sin);
+ pp++;
+ pp->x = tip.x+((2*radius+2*x3+1)*sin/2-x2*cos); /* upper barb */
+ pp->y = tip.y-((2*radius+2*x3+1)*cos/2+x2*sin);
+ pp++;
+ pp->x = tip.x;
+ pp->y = tip.y;
+ pp++;
+ pp->x = tip.x+(-(2*radius+2*x3+1)*sin/2-x2*cos); /* lower barb */
+ pp->y = tip.y-(-(2*radius+2*x3+1)*cos/2+x2*sin);
+ pp++;
+ pp->x = tip.x+(-(2*radius+1)*sin/2-x1*cos); /* lower side of shaft */
+ pp->y = tip.y+((2*radius+1)*cos/2-x1*sin);
+}
+
+void
+_memimageline(Memimage *dst, Point p0, Point p1, int end0, int end1, int radius, Memimage *src, Point sp, Rectangle clipr, int op)
+{
+ /*
+ * BUG: We should really really pick off purely horizontal and purely
+ * vertical lines and handle them separately with calls to memimagedraw
+ * on rectangles.
+ */
+
+ int hor;
+ int sin, cos, dx, dy, t;
+ Rectangle oclipr, r;
+ Point q, pts[10], *pp, d;
+
+ if(radius < 0)
+ return;
+ if(rectclip(&clipr, dst->r) == 0)
+ return;
+ if(rectclip(&clipr, dst->clipr) == 0)
+ return;
+ d = subpt(sp, p0);
+ if(rectclip(&clipr, rectsubpt(src->clipr, d)) == 0)
+ return;
+ if((src->flags&Frepl)==0 && rectclip(&clipr, rectsubpt(src->r, d))==0)
+ return;
+ /* this means that only verline() handles degenerate lines (p0==p1) */
+ hor = (abs(p1.x-p0.x) > abs(p1.y-p0.y));
+ /*
+ * Clipping is a little peculiar. We can't use Sutherland-Cohen
+ * clipping because lines are wide. But this is probably just fine:
+ * we do all math with the original p0 and p1, but clip when deciding
+ * what pixels to draw. This means the layer code can call this routine,
+ * using clipr to define the region being written, and get the same set
+ * of pixels regardless of the dicing.
+ */
+ if((hor && p0.x>p1.x) || (!hor && p0.y>p1.y)){
+ q = p0;
+ p0 = p1;
+ p1 = q;
+ t = end0;
+ end0 = end1;
+ end1 = t;
+ }
+
+ if((p0.x == p1.x || p0.y == p1.y) && (end0&0x1F) == Endsquare && (end1&0x1F) == Endsquare){
+ r.min = p0;
+ r.max = p1;
+ if(p0.x == p1.x){
+ r.min.x -= radius;
+ r.max.x += radius+1;
+ }
+ else{
+ r.min.y -= radius;
+ r.max.y += radius+1;
+ }
+ oclipr = dst->clipr;
+ dst->clipr = clipr;
+ memimagedraw(dst, r, src, sp, memopaque, sp, op);
+ dst->clipr = oclipr;
+ return;
+ }
+
+/* Hard: */
+ /* draw thick line using polygon fill */
+ icossin2(p1.x-p0.x, p1.y-p0.y, &cos, &sin);
+ dx = (sin*(2*radius+1))/2;
+ dy = (cos*(2*radius+1))/2;
+ pp = pts;
+ oclipr = dst->clipr;
+ dst->clipr = clipr;
+ q.x = ICOSSCALE*p0.x+ICOSSCALE/2-cos/2;
+ q.y = ICOSSCALE*p0.y+ICOSSCALE/2-sin/2;
+ switch(end0 & 0x1F){
+ case Enddisc:
+ discend(p0, radius, dst, src, d, op);
+ /* fall through */
+ case Endsquare:
+ default:
+ pp->x = q.x-dx;
+ pp->y = q.y+dy;
+ pp++;
+ pp->x = q.x+dx;
+ pp->y = q.y-dy;
+ pp++;
+ break;
+ case Endarrow:
+ arrowend(q, pp, end0, -sin, -cos, radius);
+ _memfillpolysc(dst, pts, 5, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 1, 10, 1, op);
+ pp[1] = pp[4];
+ pp += 2;
+ }
+ q.x = ICOSSCALE*p1.x+ICOSSCALE/2+cos/2;
+ q.y = ICOSSCALE*p1.y+ICOSSCALE/2+sin/2;
+ switch(end1 & 0x1F){
+ case Enddisc:
+ discend(p1, radius, dst, src, d, op);
+ /* fall through */
+ case Endsquare:
+ default:
+ pp->x = q.x+dx;
+ pp->y = q.y-dy;
+ pp++;
+ pp->x = q.x-dx;
+ pp->y = q.y+dy;
+ pp++;
+ break;
+ case Endarrow:
+ arrowend(q, pp, end1, sin, cos, radius);
+ _memfillpolysc(dst, pp, 5, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 1, 10, 1, op);
+ pp[1] = pp[4];
+ pp += 2;
+ }
+ _memfillpolysc(dst, pts, pp-pts, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 0, 10, 1, op);
+ dst->clipr = oclipr;
+ return;
+}
+
+void
+memimageline(Memimage *dst, Point p0, Point p1, int end0, int end1, int radius, Memimage *src, Point sp, int op)
+{
+ _memimageline(dst, p0, p1, end0, end1, radius, src, sp, dst->clipr, op);
+}
+
+/*
+ * Simple-minded conservative code to compute bounding box of line.
+ * Result is probably a little larger than it needs to be.
+ */
+static
+void
+addbbox(Rectangle *r, Point p)
+{
+ if(r->min.x > p.x)
+ r->min.x = p.x;
+ if(r->min.y > p.y)
+ r->min.y = p.y;
+ if(r->max.x < p.x+1)
+ r->max.x = p.x+1;
+ if(r->max.y < p.y+1)
+ r->max.y = p.y+1;
+}
+
+int
+memlineendsize(int end)
+{
+ int x3;
+
+ if((end&0x3F) != Endarrow)
+ return 0;
+ if(end == Endarrow)
+ x3 = Arrow3;
+ else
+ x3 = (end>>23) & 0x1FF;
+ return x3;
+}
+
+Rectangle
+memlinebbox(Point p0, Point p1, int end0, int end1, int radius)
+{
+ Rectangle r, r1;
+ int extra;
+
+ r.min.x = 10000000;
+ r.min.y = 10000000;
+ r.max.x = -10000000;
+ r.max.y = -10000000;
+ extra = lmax(memlineendsize(end0), memlineendsize(end1));
+ r1 = insetrect(canonrect(Rpt(p0, p1)), -(radius+extra));
+ addbbox(&r, r1.min);
+ addbbox(&r, r1.max);
+ return r;
+}