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-rw-r--r--src/libdraw/ml-lorigin.c107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/libdraw/ml-lorigin.c b/src/libdraw/ml-lorigin.c
new file mode 100644
index 00000000..0926ee8d
--- /dev/null
+++ b/src/libdraw/ml-lorigin.c
@@ -0,0 +1,107 @@
+#include <u.h>
+#include <libc.h>
+#include <draw.h>
+#include <memdraw.h>
+#include <memlayer.h>
+
+/*
+ * Place i so i->r.min = log, i->layer->screenr.min == scr.
+*/
+int
+memlorigin(Memimage *i, Point log, Point scr)
+{
+ Memlayer *l;
+ Memscreen *s;
+ Memimage *t, *shad, *nsave;
+ Rectangle x, newr, oldr;
+ Point delta;
+ int overlap, eqlog, eqscr, wasclear;
+
+ l = i->layer;
+ s = l->screen;
+ oldr = l->screenr;
+ newr = Rect(scr.x, scr.y, scr.x+Dx(oldr), scr.y+Dy(oldr));
+ eqscr = eqpt(scr, oldr.min);
+ eqlog = eqpt(log, i->r.min);
+ if(eqscr && eqlog)
+ return 0;
+ nsave = nil;
+ if(eqlog==0 && l->save!=nil){
+ nsave = allocmemimage(Rect(log.x, log.y, log.x+Dx(oldr), log.y+Dy(oldr)), i->chan);
+ if(nsave == nil)
+ return -1;
+ }
+
+ /*
+ * Bring it to front and move logical coordinate system.
+ */
+ memltofront(i);
+ wasclear = l->clear;
+ if(nsave){
+ if(!wasclear)
+ memimagedraw(nsave, nsave->r, l->save, l->save->r.min, nil, Pt(0,0), S);
+ freememimage(l->save);
+ l->save = nsave;
+ }
+ delta = subpt(log, i->r.min);
+ i->r = rectaddpt(i->r, delta);
+ i->clipr = rectaddpt(i->clipr, delta);
+ l->delta = subpt(l->screenr.min, i->r.min);
+ if(eqscr)
+ return 0;
+
+ /*
+ * To clean up old position, make a shadow window there, don't paint it,
+ * push it behind this one, and (later) delete it. Because the refresh function
+ * for this fake window is a no-op, this will cause no graphics action except
+ * to restore the background and expose the windows previously hidden.
+ */
+ shad = memlalloc(s, oldr, memlnorefresh, nil, DNofill);
+ if(shad == nil)
+ return -1;
+ s->frontmost = i;
+ if(s->rearmost == i)
+ s->rearmost = shad;
+ else
+ l->rear->layer->front = shad;
+ shad->layer->front = i;
+ shad->layer->rear = l->rear;
+ l->rear = shad;
+ l->front = nil;
+ shad->layer->clear = 0;
+
+ /*
+ * Shadow is now holding down the fort at the old position.
+ * Move the window and hide things obscured by new position.
+ */
+ for(t=l->rear->layer->rear; t!=nil; t=t->layer->rear){
+ x = newr;
+ overlap = rectclip(&x, t->layer->screenr);
+ if(overlap){
+ memlhide(t, x);
+ t->layer->clear = 0;
+ }
+ }
+ l->screenr = newr;
+ l->delta = subpt(scr, i->r.min);
+ l->clear = rectinrect(newr, l->screen->image->clipr);
+
+ /*
+ * Everything's covered. Copy to new position and delete shadow window.
+ */
+ if(wasclear)
+ memdraw(s->image, newr, s->image, oldr.min, nil, Pt(0,0), S);
+ else
+ memlexpose(i, newr);
+ memldelete(shad);
+
+ return 1;
+}
+
+void
+memlnorefresh(Memimage *l, Rectangle r, void *v)
+{
+ USED(l);
+ USED(r.min.x);
+ USED(v);
+}