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typedef struct Menu Menu;
typedef struct Mousectl Mousectl;
struct Mouse
{
int buttons; /* bit array: LMR=124 */
Point xy;
ulong msec;
};
struct Mousectl
{
Mouse m;
struct Channel *c; /* chan(Mouse) */
struct Channel *resizec; /* chan(int)[2] */
/* buffered in case client is waiting for a mouse action before handling resize */
char *file;
int mfd; /* to mouse file */
int cfd; /* to cursor file */
int pid; /* of slave proc */
Display *display;
/*Image* image; / * of associated window/display */
};
struct Menu
{
char **item;
char *(*gen)(int);
int lasthit;
};
/*
* Mouse
*/
extern Mousectl* initmouse(char*, Image*);
extern void moveto(Mousectl*, Point);
extern int readmouse(Mousectl*);
extern void closemouse(Mousectl*);
struct Cursor;
extern void setcursor(Mousectl*, struct Cursor*);
extern void drawgetrect(Rectangle, int);
extern Rectangle getrect(int, Mousectl*);
extern int menuhit(int, Mousectl*, Menu*, Screen*);
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