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.TH READCOLMAP 3
.SH NAME
RGB, readcolmap, writecolmap \- access display color map
.SH SYNOPSIS
.B #include <u.h>
.br
.B #include <libc.h>
.br
.B #include <draw.h>
.PP
.PP
.ta \w'\fLvoid 'u
.PP
.B
int readcolmap(Display *d, RGB *map)
.PP
.B
int writecolmap(Display *d, RGB *map)
.fi
.SH DESCRIPTION
Colors are described by their red, green, and blue
light intensities, in an
.B RGB
datum:
.IP
.EX
.ta 6n
typedef
struct RGB {
ulong red;
ulong green;
ulong blue;
} RGB;
.EE
.PP
Black is represented by zero in all three positions and
white has the maximum
.B unsigned
.B long
value in all three positions.
.PP
A color map is an array of
.BR RGB s,
of length
.if t \x'-.8n'2\u\s-1\fIdepth\fP\s+1\d,
.if n 2^\fIdepth\fP,
giving the colors for pixels 0, 1, 2, etc.
On displays with color mapped pixels
(typically 8-bit displays),
one retrieves RGB color information
by treating the pixel data as an offset
into the color map.
.PP
.I Readcolmap
reads the color map for the given display into the provided
.IR map ,
which must have enough space to hold it.
.I Writecolmap
associates the given color map with the given display, if possible.
(The hardware might not allow this.)
Both return 0 on success, or \-1 on error, setting
.IR errstr .
.PP
Changing the hardware color map does not change
the color map used by the
.MR draw (3)
operator to convert between
mapped and true color or greyscale images,
which is described in
.MR color (7) .
.SH SOURCE
.B \*9/src/libdraw
.SH "SEE ALSO"
.MR graphics (3) ,
.MR draw (3) ,
.MR color (7)
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