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#include <u.h>
#include <libc.h>
#include <draw.h>
int
loadimage(Image *i, Rectangle r, uchar *data, int ndata)
{
long dy;
int n, bpl;
uchar *a;
int chunk;
chunk = i->display->bufsize - 64;
if(!rectinrect(r, i->r)){
werrstr("loadimage: bad rectangle");
return -1;
}
bpl = bytesperline(r, i->depth);
n = bpl*Dy(r);
if(n > ndata){
werrstr("loadimage: insufficient data");
return -1;
}
ndata = 0;
while(r.max.y > r.min.y){
dy = r.max.y - r.min.y;
if(dy*bpl > chunk)
dy = chunk/bpl;
if(dy <= 0){
werrstr("loadimage: image too wide for buffer");
return -1;
}
n = dy*bpl;
a = bufimage(i->display, 21+n);
if(a == nil){
werrstr("bufimage failed");
return -1;
}
a[0] = 'y';
BPLONG(a+1, i->id);
BPLONG(a+5, r.min.x);
BPLONG(a+9, r.min.y);
BPLONG(a+13, r.max.x);
BPLONG(a+17, r.min.y+dy);
memmove(a+21, data, n);
ndata += n;
data += n;
r.min.y += dy;
}
if(flushimage(i->display, 0) < 0)
return -1;
return ndata;
}
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