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#include <u.h>
#include <libc.h>
#include <draw.h>
int
unloadimage(Image *i, Rectangle r, uchar *data, int ndata)
{
int bpl, n, ntot, dy;
uchar *a;
Display *d;
if(!rectinrect(r, i->r)){
werrstr("unloadimage: bad rectangle");
return -1;
}
bpl = bytesperline(r, i->depth);
if(ndata < bpl*Dy(r)){
werrstr("unloadimage: buffer too small");
return -1;
}
d = i->display;
flushimage(d, 0); /* make sure subsequent flush is for us only */
ntot = 0;
while(r.min.y < r.max.y){
a = bufimage(d, 1+4+4*4);
if(a == 0){
werrstr("unloadimage: %r");
return -1;
}
dy = 8000/bpl;
if(dy <= 0){
werrstr("unloadimage: image too wide");
return -1;
}
if(dy > Dy(r))
dy = Dy(r);
a[0] = 'r';
BPLONG(a+1, i->id);
BPLONG(a+5, r.min.x);
BPLONG(a+9, r.min.y);
BPLONG(a+13, r.max.x);
BPLONG(a+17, r.min.y+dy);
if(flushimage(d, 0) < 0)
return -1;
n = _drawmsgread(d, data+ntot, ndata-ntot);
if(n < 0)
return n;
ntot += n;
r.min.y += dy;
}
return ntot;
}
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