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package main

import (
	"github.com/gdamore/tcell"
)

type View struct {
	x, y      int // position
	w, h      int
	rows      []int // cursor offset for beginning of each row
	style     tcell.Style
	text      *Text
	scrollpos int // bytes to skip when drawing content
	opos      int // overflow
	tabstop   int
	history   History
	focused   bool
	dirty     bool
}

func (b *View) Write(p []byte) (int, error) {
	n, err := b.text.Write(p)
	if err != nil {
		return 0, err
	}
	b.dirty = true
	return n, err
}

func (b *View) Delete() (int, error) {
	// Do not allow deletion beyond what we can see.
	// This forces the user to scroll to visible content.
	if b.text.cursorpos == b.scrollpos {
		return 0, nil //silent return
	}
	n, err := b.text.Delete()
	if err != nil {
		return n, err
	}

	b.dirty = true

	return n, nil
}

func (b *View) SetStyle(style tcell.Style) {
	b.style = style
}

func (b *View) Resize(x, y, w, h int) {
	b.x = x
	b.y = y
	b.w = w
	b.h = h
}

func (b *View) Size() (x, y, w, h int) {
	return b.x, b.y, b.w, b.h
}

// Byte returns the current byte under the cursor.
func (b *View) Byte() byte {
	c, _ := b.text.buf.ByteAt(b.text.cursorpos)
	return c
}

func (b *View) Overflow() int {
	return b.opos
}

func (b *View) Cursor() int {
	return b.text.cursorpos
}

func (b *View) SetCursor(pos, whence int) {
	b.text.SetCursor(pos, whence)

	//	// scroll to cursor if out of screen
	//	if b.Cursor() < b.scrollpos || b.Cursor() >= b.Overflow() {
	//		//if b.Cursor() != b.buf.Len() { // do not autoscroll on +1 last byte
	//		b.ScrollTo(b.Cursor())
	//		//}
	//	}
}

// XYToOffset translates mouse coordinates in a 2D terminal to the correct byte offset in buffer.
func (b *View) XYToOffset(x, y int) int {
	offset := b.scrollpos

	for y-b.y > 0 {
		c, _ := b.text.buf.ByteAt(offset)
		if c == '\n' {
			offset++
			y--
			continue
		}
		xw := 0
		for ; c != '\n' && xw < b.x+b.w; offset++ {
			c, _ = b.text.buf.ByteAt(offset)
			xw++
		}
		y--
	}

	for x-b.x > 0 {
		c, _ := b.text.buf.ByteAt(offset)
		if c == '\n' {
			break
		}
		if c == '\t' {
			x -= b.tabstop - 1
		}
		offset++
		x--
	}

	return offset
}

// Scroll will move the visible part of the buffer in number of lines. Negative means upwards.
func (b *View) Scroll(n int) {
	offset := 0
	if n > 0 {
		for n > 0 {
			if c, _ := b.text.buf.ByteAt(b.scrollpos + offset); c == '\n' {
				offset++
			} else {
				offset += b.text.NextNL(b.scrollpos+offset) + 1
			}
			n--
		}
		b.scrollpos += offset
	}

	if n < 0 {
		offset += b.text.PrevNL(b.scrollpos)
		for n < 0 {
			offset += b.text.PrevNL(b.scrollpos - offset)
			n++
		}
		if b.scrollpos-offset > 0 {
			b.scrollpos -= offset - 1
		} else {
			b.scrollpos = 0
		}
	}

	// boundaries
	if b.scrollpos < 0 {
		b.scrollpos = 0
	}
	if b.scrollpos > b.text.buf.Len() {
		b.scrollpos = b.text.buf.Len()
	}
}

// ScrollTo will scroll to an absolute byte offset in the buffer and backwards to the nearest previous newline.
func (b *View) ScrollTo(offset int) {
	offset -= b.text.PrevNL(offset)
	if offset > 0 {
		offset += 1
	}
	b.scrollpos = offset
	b.Scroll(-(b.h / 3)) // scroll a third page more for context
}

func (b *View) Draw() {
	x, y := b.x, b.y

	// clear
	for y := b.y; y <= b.h; y++ {
		for x := b.x; x < b.w; x++ {
			//draw vertical line separator
			if b.x > 0 && x == b.x {
				screen.SetContent(x, y, '|', nil, separatorStyle)
			} else {
				screen.SetContent(x, y, ' ', nil, b.style)
			}
		}
	}

	if b.text.buf.Len() > 0 {
		b.opos = b.scrollpos // keep track of last visible char/overflow

		for i := b.scrollpos; i < b.text.buf.Len(); i++ {
			// line wrap
			if x == b.x+b.w {
				y += 1
				x = b.x
			}

			// jump past separator if needed
			//			if b.x > 0 && x == b.x {
			//				x++
			//			}

			// default style
			style := b.style

			// highlight cursor
			if i == b.text.cursorpos && b.focused {
				style = cursorStyle
			}

			// draw byte from buffer
			c, err := b.text.buf.ByteAt(i)
			if err != nil {
				screen.SetContent(x, y, '?', nil, style)
				printMsg("index out of range [%d]\n", i)
				break
			}
			switch c {
			case '\n': // linebreak
				screen.SetContent(x, y, '\n', nil, style)
				for j := x + 1; j < b.w; j++ {
					screen.SetContent(j, y, ' ', nil, defStyle) // fill rest of line with blanks
				}

				y += 1
				if y >= b.y+b.h {
					break
				}
				x = b.x + b.w
				for x > b.x {
					screen.SetContent(x, y, ' ', nil, b.style)
					x--
				}
			case '\t': // show tab in tabstop width
				screen.SetContent(x, y, '\t', nil, style)
				x++
				for j := 0; j < b.tabstop-1; j++ {
					screen.SetContent(x, y, ' ', nil, b.style)
					x++
				}
			default:
				screen.SetContent(x, y, rune(c), nil, style)
				x += 1
			}

			b.opos++ // increment last visible char/overflow

			// stop at bottom of box
			if y >= b.y+b.h {
				break
			}
		}
	}

	// remove visual cursor clutter and fill out last line
	for w := b.w; w >= x; w-- {
		screen.SetContent(w, y, ' ', nil, b.style)
	}

	// show cursor on EOF
	if b.text.cursorpos == b.text.buf.Len() && b.focused {
		screen.SetContent(x, y, ' ', nil, cursorStyle)
	}

	//	//begin empty lines with tilde, if more than one
	//	if b.h > 1 {
	//		y++
	//		for ; y <= b.y+b.h; y++ {
	//			screen.SetContent(0, y, '~', nil, defStyle)
	//			//remove visual trailing clutter on line below
	//			x = b.x + b.w
	//			for x > 0 {
	//				screen.SetContent(x, y, ' ', nil, defStyle)
	//				x--
	//			}
	//		}
	//	}
}