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package main
import (
"io"
"path/filepath"
"time"
"unicode"
"unicode/utf8"
"github.com/atotto/clipboard"
"github.com/gdamore/tcell"
runewidth "github.com/mattn/go-runewidth"
)
const (
ViewMenu int = iota
ViewTagline
ViewBody
ViewScratch
)
const ClickThreshold = 500 // in milliseconds to count as double click
type View struct {
x, y, w, h int
style tcell.Style
cursorStyle tcell.Style
hilightStyle tcell.Style
text *Text
scrollpos int // bytes to skip when drawing content
opos int // overflow offset
tabstop int
focused bool
what int
dirty bool // modified since last read/write
mclicktime time.Time // last mouse click in time
mclickpos int // byte offset accounting for runes
mpressed bool
}
func (v *View) Write(p []byte) (int, error) {
n, err := v.text.Write(p)
if err != nil {
return 0, err
}
if v.what == ViewBody {
v.dirty = true
}
v.SetCursor(0, 1) // force scroll if needed
return n, err
}
func (v *View) Delete() (int, error) {
// Do not allow deletion beyond what we can see.
// This forces the user to scroll to visible content.
if v.text.q0 == v.scrollpos && len(v.text.ReadDot()) == 0 {
return 0, nil //silent return
}
n, err := v.text.Delete()
if err != nil {
return n, err
}
if v.what == ViewBody {
v.dirty = true
}
v.SetCursor(0, 1) // force scroll
return n, nil
}
func (v *View) Resize(x, y, w, h int) {
v.x, v.y, v.w, v.h = x, y, w, h
}
// Byte returns the current byte at start of cursor.
func (v *View) Rune() rune {
r, _, _ := v.text.ReadRuneAt(v.Cursor())
return r
}
func (v *View) Cursor() int {
q0, _ := v.text.Dot()
return q0
}
func (v *View) SetCursor(pos, whence int) {
v.text.SeekDot(pos, whence)
// scroll to cursor if out of screen
if v.Cursor() < v.scrollpos || v.Cursor() > v.opos {
if v.Cursor() != v.text.Len() { // do not autoscroll on +1 last byte
v.ScrollTo(v.Cursor())
}
}
}
// XYToOffset translates mouse coordinates in a 2D terminal to the correct byte offset in buffer, accounting for rune length and width.
func (b *View) XYToOffset(x, y int) int {
offset := b.scrollpos
// vertical (number of lines)
for y-b.y > 0 {
r, _, _ := b.text.ReadRuneAt(offset)
if r == '\n' {
offset++
y--
continue
}
// loop until next line
xw := 0
for r != '\n' && xw < b.x+b.w {
var n int
r, n, _ = b.text.ReadRuneAt(offset)
offset += n
rw := RuneWidth(r)
if rw == 0 {
rw = 1
}
xw += rw
}
y--
}
// horizontal
for x-b.x > 0 {
r, n, _ := b.text.ReadRuneAt(offset)
if r == '\n' {
break
}
if r == '\t' {
x -= b.tabstop - 1 // TODO: modulo count
}
offset += n
rw := RuneWidth(r)
if rw == 0 {
rw = 1
}
x -= rw
}
return offset
}
// Scroll will move the visible part of the buffer in number of lines. Negative means upwards.
func (v *View) Scroll(n int) {
offset := 0
if n > 0 {
for n > 0 {
if r, _, _ := v.text.ReadRuneAt(v.scrollpos + offset); r == '\n' {
offset++
} else {
offset += v.text.NextDelim('\n', v.scrollpos+offset) + 1
}
n--
}
v.scrollpos += offset
}
if n < 0 {
offset += v.text.PrevDelim('\n', v.scrollpos)
for n < 0 {
offset += v.text.PrevDelim('\n', v.scrollpos-offset)
n++
}
if v.scrollpos-offset > 0 {
v.scrollpos -= offset - 1
} else {
v.scrollpos = 0
}
}
// boundaries
if v.scrollpos < 0 {
v.scrollpos = 0
}
if v.scrollpos > v.text.Len() {
v.scrollpos = v.text.Len()
}
}
// ScrollTo will scroll to an absolute byte offset in the buffer and backwards to the nearest previous newline.
func (v *View) ScrollTo(offset int) {
offset -= v.text.PrevDelim('\n', offset)
if offset > 0 {
offset += 1
}
v.scrollpos = offset
v.Scroll(-(v.h / 3)) // scroll a third page more for context
}
func (b *View) Draw() {
x, y := b.x, b.y
if b.text.Len() > 0 {
b.opos = b.scrollpos // keep track of last visible char/overflow
b.text.Seek(b.scrollpos, io.SeekStart)
for i := b.scrollpos; i < b.text.Len(); { // i gets incremented after reading of the rune, to know how many bytes we need to skip
// line wrap
if x > b.x+b.w {
y += 1
x = b.x
}
// stop at visual bottom of view
if y >= b.y+b.h {
break
}
// default style
style := b.style
// highlight cursor
if (b.text.q0 == b.text.q1 && i == b.text.q0) && b.focused {
style = b.cursorStyle
}
// highlight selection
if (i >= b.text.q0 && i < b.text.q1) && b.focused {
style = b.hilightStyle
}
// draw rune from buffer
r, n, err := b.text.ReadRune()
if err != nil {
screen.SetContent(x, y, '?', nil, style)
printMsg("rune [%d]: %s\n", i, err)
break
}
b.opos += n // increment last visible char/overflow
i += n // jump past bytes for next run
// color the entire line if we are in selection
fillstyle := b.style
if style == b.hilightStyle {
fillstyle = b.hilightStyle
}
switch r {
case '\n': // linebreak
screen.SetContent(x, y, '\n', nil, style)
for j := x + 1; j <= b.x+b.w; j++ {
screen.SetContent(j, y, ' ', nil, fillstyle) // fill rest of line
}
y += 1
x = b.x
case '\t': // show tab until next even tabstop width
screen.SetContent(x, y, '\t', nil, style)
x++
for x%b.tabstop != 0 {
screen.SetContent(x, y, ' ', nil, fillstyle)
x++
}
default: // print rune
screen.SetContent(x, y, r, nil, style)
rw := RuneWidth(r)
if rw == 2 { // wide runes
screen.SetContent(x+1, y, ' ', nil, fillstyle)
}
if rw == 0 { // control characters
rw = 1
screen.SetContent(x, y, RuneWidthZero, nil, unprintableStyle)
}
x += rw
}
}
}
if b.opos != b.text.Len() {
b.opos--
}
// fill out last line if we did not end on a newline
//c, _ := b.text.buf.ByteAt(b.opos)
c := b.text.LastRune()
if c != '\n' && y < b.y+b.h {
for w := b.x + b.w; w >= x; w-- {
screen.SetContent(w, y, ' ', nil, b.style)
}
}
// show cursor on EOF
if b.text.q0 == b.text.Len() && b.focused {
if x > b.x+b.w {
x = b.x
y++
}
if y < b.y+b.h {
screen.SetContent(x, y, ' ', nil, b.cursorStyle)
x++
}
}
// clear the rest and optionally show a special char as empty line
for w := b.x + b.w; w >= x; w-- {
screen.SetContent(w, y, ' ', nil, b.style)
}
y++
if y < b.y+b.h {
for ; y < b.y+b.h; y++ {
screen.SetContent(b.x, y, ' ', nil, b.style) // special char
x = b.x + b.w
for x >= b.x+1 {
screen.SetContent(x, y, ' ', nil, bodyStyle)
x--
}
}
}
}
func (v *View) HandleEvent(ev tcell.Event) {
switch ev := ev.(type) {
case *tcell.EventMouse:
mx, my := ev.Position()
pos := v.XYToOffset(mx, my)
switch btn := ev.Buttons(); btn {
case tcell.ButtonNone: // on button release
if v.mpressed {
v.mpressed = false
}
case tcell.Button1:
if v.mpressed {
if pos > v.mclickpos {
v.text.SetDot(v.mclickpos, pos)
} else {
// switch q0 and q1
v.text.SetDot(pos, v.mclickpos)
}
return
}
v.mpressed = true
v.mclickpos = pos
if ev.Modifiers()&tcell.ModAlt != 0 {
RunCommand(v.text.ReadDot())
return
}
elapsed := ev.When().Sub(v.mclicktime) / time.Millisecond
if elapsed < ClickThreshold {
// double click
v.text.Select(pos)
} else {
// single click
v.SetCursor(pos, 0)
}
v.mclicktime = ev.When()
case tcell.WheelUp: // scrollup
v.Scroll(-1)
case tcell.WheelDown: // scrolldown
v.Scroll(1)
default:
printMsg("%#v", btn)
}
case *tcell.EventKey:
key := ev.Key()
switch key {
case tcell.KeyCR: // use unix style 0x0A (\n) for new lines
key = tcell.KeyLF
case tcell.KeyRight:
//if ev.Modifiers()&tcell.ModShift != 0 {
// v.text.ExpandDot(1, 1)
//} else {
v.SetCursor(utf8.RuneLen(v.Rune()), io.SeekCurrent)
//}
return
case tcell.KeyLeft:
//if ev.Modifiers()&tcell.ModShift != 0 {
// v.text.ExpandDot(1, -1)
//} else {
v.SetCursor(-1, io.SeekCurrent)
//}
return
case tcell.KeyDown:
fallthrough
case tcell.KeyPgDn:
v.Scroll(v.h / 3)
return
case tcell.KeyUp:
fallthrough
case tcell.KeyPgUp:
v.Scroll(-(v.h / 3))
return
case tcell.KeyCtrlA: // line start
offset := v.text.PrevDelim('\n', v.Cursor())
if offset > 1 && v.Cursor()-offset != 0 {
offset -= 1
}
v.SetCursor(-offset, io.SeekCurrent)
return
case tcell.KeyCtrlE: // line end
if v.Rune() == '\n' {
v.SetCursor(1, io.SeekCurrent)
return
}
offset := v.text.NextDelim('\n', v.Cursor())
v.SetCursor(offset, io.SeekCurrent)
return
case tcell.KeyCtrlU: // delete line backwards
offset := v.text.PrevDelim('\n', v.Cursor())
if offset > 1 && v.Cursor()-offset != 0 {
offset -= 1
}
r, _, _ := v.text.ReadRuneAt(v.Cursor() - offset)
if r == '\n' && offset > 1 {
offset -= 1
}
v.text.SetDot(v.Cursor()-offset, v.Cursor())
v.Delete()
return
case tcell.KeyCtrlW: // delete word backwards
offset := v.text.q0 - 1
c, _ := v.text.buf.ByteAt(offset)
if unicode.IsSpace(rune(c)) {
if c == '\n' {
v.Delete()
return
}
for unicode.IsSpace(rune(c)) && c != '\n' {
v.Delete()
if v.text.q0 <= 0 {
break
}
offset--
c, _ = v.text.buf.ByteAt(offset)
}
}
for !unicode.IsSpace(rune(c)) {
v.Delete()
if v.text.q0 <= 0 {
break
}
offset--
c, _ = v.text.buf.ByteAt(offset)
}
return
case tcell.KeyCtrlZ:
v.text.Undo()
return
case tcell.KeyCtrlY:
v.text.Redo()
return
case tcell.KeyBackspace2: // delete
fallthrough
case tcell.KeyCtrlH:
v.Delete()
return
case tcell.KeyCtrlG: // file info/statistics
printMsg("0x%.4x %q %d,%d/%d\noverflow: %d scroll: %d\ndot: %q\nprev nl: %d\n",
v.Rune(), v.Rune(),
v.text.q0, v.text.q1, v.text.Len(),
v.opos, v.scrollpos,
v.text.ReadDot(),
v.text.PrevDelim('\n', v.Cursor()))
return
case tcell.KeyCtrlO: // open file/dir
fn := v.text.ReadDot()
if fn != FnEmptyWin && fn[0] != filepath.Separator {
fn = CurWin.Dir() + string(filepath.Separator) + fn
fn = filepath.Clean(fn)
}
CmdOpen(fn)
return
case tcell.KeyCtrlR: // run command in dot
RunCommand(v.text.ReadDot())
return
case tcell.KeyCtrlC: // copy to clipboard
if err := clipboard.WriteAll(v.text.ReadDot()); err != nil {
printMsg("%s\n", err)
}
return
case tcell.KeyCtrlV: // paste from clipboard
s, err := clipboard.ReadAll()
if err != nil {
printMsg("%s\n", err)
return
}
v.text.Write([]byte(s))
return
case tcell.KeyCtrlQ:
// close entire application if we are in the top menu
if v.what == ViewMenu {
RunCommand("Exit")
return
}
// otherwise, just close this window (CurWin)
RunCommand("Del")
return
default:
// insert
}
// insert if no early return
if key == tcell.KeyRune {
v.Write([]byte(string(ev.Rune())))
} else {
v.Write([]byte{byte(key)})
}
}
}
func RuneWidth(r rune) int {
rw := runewidth.RuneWidth(r)
if r == '⌘' {
rw = 2
}
return rw
}
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