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author | rsc <devnull@localhost> | 2005-01-14 17:37:50 +0000 |
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committer | rsc <devnull@localhost> | 2005-01-14 17:37:50 +0000 |
commit | adc93f6097615f16d57e8a24a256302f2144ec4e (patch) | |
tree | e190b0616aa060c646d62de835babf8396d36ccd /man/man3/window.html | |
parent | 1ac1981659ba7abcc1c76436e4b4dfc2bc616d2a (diff) | |
download | plan9port-adc93f6097615f16d57e8a24a256302f2144ec4e.tar.gz plan9port-adc93f6097615f16d57e8a24a256302f2144ec4e.tar.bz2 plan9port-adc93f6097615f16d57e8a24a256302f2144ec4e.zip |
cut out the html - they're going to cause diffing problems.
Diffstat (limited to 'man/man3/window.html')
-rw-r--r-- | man/man3/window.html | 241 |
1 files changed, 0 insertions, 241 deletions
diff --git a/man/man3/window.html b/man/man3/window.html deleted file mode 100644 index 83355bdd..00000000 --- a/man/man3/window.html +++ /dev/null @@ -1,241 +0,0 @@ -<head> -<title>window(3) - Plan 9 from User Space</title> -<meta content="text/html; charset=utf-8" http-equiv=Content-Type> -</head> -<body bgcolor=#ffffff> -<table border=0 cellpadding=0 cellspacing=0 width=100%> -<tr height=10><td> -<tr><td width=20><td> -<tr><td width=20><td><b>WINDOW(3)</b><td align=right><b>WINDOW(3)</b> -<tr><td width=20><td colspan=2> - <br> -<p><font size=+1><b>NAME </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - Screen, allocscreen, publicscreen, freescreen, allocwindow, bottomwindow, - bottomnwindows, topwindow, topnwindows, originwindow – window management<br> - -</table> -<p><font size=+1><b>SYNOPSIS </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>#include <u.h><br> - #include <libc.h><br> - #include <draw.h><br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>typedef<br> - struct Screen<br> - {<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - Display *display; /* display holding data */<br> - int id; /* id of system−held Screen */<br> - Image *image; /* unused; for reference only */<br> - Image *fill; /* color to paint behind windows */<br> - - </table> - } Screen;<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - Screen* allocscreen(Image *image, Image *fill, int public) - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>Screen* publicscreen(Display *d, int id, ulong chan) - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int freescreen(Screen *s) - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>Image* allocwindow(Screen *s, Rectangle r, int ref, int val) - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void bottomwindow(Image *w) - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void bottomnwindows(Image **wp, int nw) - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void topwindow(Image *w) - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>void topnwindows(Image **wp, int nw) - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>int originwindow(Image *w, Point log, Point scr) - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - </font></tt> - <tt><font size=+1>enum<br> - {<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - /* refresh methods */<br> - Refbackup= 0,<br> - Refnone= 1,<br> - Refmesg= 2<br> - - </table> - - </table> - };<br> - </font></tt> -</table> -<p><font size=+1><b>DESCRIPTION </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - Windows are represented as <tt><font size=+1>Images</font></tt> and may be treated as regular - images for all drawing operations. The routines discussed here - permit the creation, deletion, and shuffling of windows, facilities - that do not apply to regular images. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - To create windows, it is first necessary to allocate a <tt><font size=+1>Screen</font></tt> - data structure to gather them together. A <tt><font size=+1>Screen</font></tt> turns an arbitrary - image into something that may have windows upon it. It is created - by <tt><font size=+1>allocscreen</font></tt>, which takes an <i>image</i> upon which to place the windows - (typically <tt><font size=+1>display−>image</font></tt>), a <i>fill</i> image - to paint the background behind all the windows on the image, and - a flag specifying whether the result should be publicly visible. - If it is public, an arbitrary other program connected to the same - display may acquire a pointer to the same screen by calling <tt><font size=+1>publicscreen</font></tt> - with the <tt><font size=+1>Display</font></tt> pointer and the <i>id</i> of the - published <tt><font size=+1>Screen</font></tt>, as well as the expected channel descriptor, - as a safety check. It will usually require some out-of-band coordination - for programs to share a screen profitably. <tt><font size=+1>Freescreen</font></tt> releases - a <tt><font size=+1>Screen</font></tt>, although it may not actually disappear from view until - all the windows upon it have also been - deallocated. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - Unlike <tt><font size=+1>allocwindow</font></tt>, <tt><font size=+1>allocscreen</font></tt> does <i>not</i> initialize the appearance - of the <tt><font size=+1>Screen</font></tt>. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - Windows are created by <tt><font size=+1>allocwindow</font></tt>, which takes a pointer to the - <tt><font size=+1>Screen</font></tt> upon which to create the window, a rectangle <i>r</i> defining - its geometry, an integer pixel value <i>val</i> to color the window initially, - and a refresh method <tt><font size=+1>ref</font></tt>. The refresh methods are <tt><font size=+1>Refbackup</font></tt>, which - provides backing store and is the - method used by <a href="../man1/rio.html"><i>rio</i>(1)</a> for its clients; <tt><font size=+1>Refnone</font></tt>, which provides - no refresh and is designed for temporary uses such as sweeping - a display rectangle, for windows that are completely covered by - other windows, and for windows that are already protected by backing - store; and <tt><font size=+1>Refmesg</font></tt>, which causes messages to be - delivered to the owner of the window when it needs to be repainted. - <tt><font size=+1>Refmesg</font></tt> is not fully implemented. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - The result of <tt><font size=+1>allocwindow</font></tt> is an <tt><font size=+1>Image</font></tt> pointer that may be treated - like any other image. In particular, it is freed by calling <tt><font size=+1>freeimage</font></tt> - (see <a href="../man3/allocimage.html"><i>allocimage</i>(3)</a>). The following functions, however, apply only - to windows, not regular images. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <tt><font size=+1>Bottomwindow</font></tt> pushes window <i>w</i> to the bottom of the stack of windows - on its <tt><font size=+1>Screen</font></tt>, perhaps obscuring it. <tt><font size=+1>Topwindow</font></tt> pulls window <i>w</i> - to the top, making it fully visible on its <tt><font size=+1>Screen</font></tt>. (This <tt><font size=+1>Screen</font></tt> - may itself be within a window that is not fully visible; <tt><font size=+1>topwindow</font></tt> - will not affect the stacking of this parent - window.) <tt><font size=+1>Bottomnwindows</font></tt> and <tt><font size=+1>Topnwindows</font></tt> are analogous, but push - or pull a group of <i>nw</i> windows listed in the array <i>wp</i>. The order - within <i>wp</i> is unaffected. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - Each window is created as an <tt><font size=+1>Image</font></tt> whose <tt><font size=+1>Rectangle r</font></tt> corresponds - to the rectangle given to <tt><font size=+1>allocwindow</font></tt> when it was created. Thus, - a newly created window <i>w</i> resides on its <tt><font size=+1>Screen−>image</font></tt> at <i>w</i><tt><font size=+1>−>r</font></tt> and - has internal coordinates <i>w</i><tt><font size=+1>−>r</font></tt><i>.</i> Both these may be changed by a call - to <tt><font size=+1>originwindow</font></tt>. The two - <tt><font size=+1>Point</font></tt> arguments to <tt><font size=+1>originwindow</font></tt> define the upper left corner of - the logical coordinate system (<i>log</i>) and screen position (<i>scr</i>). - Their usage is shown in the Examples section. - <table border=0 cellpadding=0 cellspacing=0><tr height=5><td></table> - - <a href="../man1/Rio.html"><i>Rio</i>(1)</a> creates its client windows with backing store, <tt><font size=+1>Refbackup</font></tt>. - The graphics initialization routine, <tt><font size=+1>initdraw</font></tt> (see <a href="../man3/graphics.html"><i>graphics</i>(3)</a>), - builds a <tt><font size=+1>Screen</font></tt> upon this, and then allocates upon that another - window indented to protect the border. That window is created - <tt><font size=+1>Refnone</font></tt>, since the backing store created by <tt><font size=+1>rio - </font></tt>protects its contents. That window is the one known in the library - by the global name <tt><font size=+1>screen</font></tt> (a historic but confusing choice).<br> - -</table> -<p><font size=+1><b>EXAMPLES </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - To move a window to the upper left corner of the display,<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>originwindow(w, w−>r.min, Pt(0, 0));<br> - </font></tt> - </table> - - </table> - To leave a window where it is on the screen but change its internal - coordinate system so (0, 0) is the upper left corner of the window,<br> - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - - <table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>originwindow(w, Pt(0, 0), w−>r.min);<br> - </font></tt> - </table> - - </table> - After this is done, <tt><font size=+1>w−>r</font></tt> is translated to the origin and there - will be no way to discover the actual screen position of the window - unless it is recorded separately.<br> - -</table> -<p><font size=+1><b>SOURCE </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <tt><font size=+1>/usr/local/plan9/src/libdraw<br> - </font></tt> -</table> -<p><font size=+1><b>SEE ALSO </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - <a href="../man3/graphics.html"><i>graphics</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a>, <a href="../man3/cachechars.html"><i>cachechars</i>(3)</a>, <a href="../man3/draw.html"><i>draw</i>(3)</a><br> - -</table> -<p><font size=+1><b>BUGS </b></font><br> - -<table border=0 cellpadding=0 cellspacing=0><tr height=2><td><tr><td width=20><td> - - The refresh method <tt><font size=+1>Refmesg</font></tt> should be finished.<br> - -</table> - -<td width=20> -<tr height=20><td> -</table> -<!-- TRAILER --> -<table border=0 cellpadding=0 cellspacing=0 width=100%> -<tr height=15><td width=10><td><td width=10> -<tr><td><td> -<center> -<a href="../../"><img src="../../dist/spaceglenda100.png" alt="Space Glenda" border=1></a> -</center> -</table> -<!-- TRAILER --> -</body></html> |